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Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
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Powell, Loreen M.; Wimmer, Hayden – Information Systems Education Journal, 2015
Computer programming is challenging to teach and difficult for students to learn. Instructors have searched for ways to improve student learning in programming courses. In an attempt to foster hands-on learning and to increase student learning outcomes in a programming course, the authors conducted an exploratory study to examine student created…
Descriptors: Computer Science Education, Programming, Experiential Learning, Visual Aids
Bureau of Education, Department of the Interior, 1918
The survey committee of the United States Bureau of Education brings to Columbia, South Carolina's attention those practices which are generally held by other communities, for the present, at least, to be the best. In its effort to get at the facts it has received the unhesitating cooperation of the school commissioners, the superintendent, and…
Descriptors: Educational Opportunities, Public Schools, Maintenance, Programming
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers