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Hoke, Alicia M.; Francis, Erica B.; Hivner, Elizabeth A.; Lipsett Simpson, Alison J.; Hogentogler, R. Ellen; Kraschnewski, Jennifer L. – Health Education Journal, 2018
Objective: Recent federal legislation in the USA highlights the role schools play in student health by requiring the utilisation of wellness councils for policy development and oversight. One barrier to developing good-quality wellness policies and wellness culture is limited knowledge of resources among school professionals. This article…
Descriptors: Wellness, Health Promotion, Web Based Instruction, School Role
Best, Melanie – ProQuest LLC, 2017
Background of Problem: Brain injury is a leading cause of death and disability in children and adolescents. According to the Brain Injury Association of America (2015) ages 0-4 and 15-19 are the two age groups at greatest risk for traumatic brain injury (TBI) or concussion. Five out of ten concussions are not reported or go undetected. The…
Descriptors: Parent Education, Brain, Death, Disabilities
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Acharya, Sushil; Manohar, Priyadarshan Anant; Wu, Peter; Maxim, Bruce; Hansen, Mary – Journal of Education and Learning, 2018
Active learning tools are critical in imparting real world experiences to the students within a classroom environment. This is important because graduates are expected to develop software that meets rigorous quality standards in functional and application domains with little to no training. However, there is a well-recognized need for the…
Descriptors: Active Learning, Instructional Design, Computer Software, Case Studies
Parkin, Johanna – ProQuest LLC, 2017
Although a great deal of research exists regarding various components of the Writing-Based Practice along with best practice of writing instruction, the research that does exist only examines how writing instruction impacts writing. This research study, however, examined whether there is a potential connection between a writing immersion program,…
Descriptors: Social Development, Emotional Development, Interviews, Observation
Baum-Leaman, Rebekah – ProQuest LLC, 2013
Although teachers continue to implement an array of best practices, learners identified as unsuccessful according to criteria may lack engagement to succeed in the current curriculum activities. Even as teachers continue to apply best practices in the classroom, data does not support continued improvement of student engagement and achievement of…
Descriptors: Qualitative Research, Phenomenology, Student Attitudes, Educational Practices
Wachob, David A. – ProQuest LLC, 2012
The purpose of this study was to determine K-12 teachers' knowledge, beliefs, and practices of brain-based learning strategies in western Pennsylvania schools. The following five research questions were explored: (a) What is the extent of knowledge K-12 public school teachers have about the indicators of brain-based learning and Brain Gym?; (b) To…
Descriptors: Public School Teachers, Public Schools, Pedagogical Content Knowledge, Teacher Attitudes
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Mertens, Robert; Ketterl, Markus; Brusilovsky, Peter – Interactive Technology and Smart Education, 2010
Purpose: Social navigation is an emerging trend for navigation in hypermedia. With social navigation, users can be guided through large volumes of learning content by cues which integrate the browsing history of past users. Earlier papers have shown that social navigation is suitable for navigation not only in classic hypermedia but also in…
Descriptors: Foreign Countries, Feedback (Response), Cues, Questionnaires
Lomas, Derek; Ching, Dixie; Stampfer, Eliane; Sandoval, Melanie; Koedinger, Ken – Society for Research on Educational Effectiveness, 2011
Given the strong relationship between number line estimation accuracy and math achievement, might a computer-based number line game help improve math achievement? In one study by Rittle-Johnson, Siegler and Alibali (2001), a simple digital game called "Catch the Monster" provided practice in estimating the location of decimals on a…
Descriptors: Numeracy, Mathematical Concepts, Mathematics Instruction, Arithmetic
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Baker, Ryan; Walonoski, Jason; Heffernan, Neil; Roll, Ido; Corbett, Albert; Koedinger, Kenneth – Journal of Interactive Learning Research, 2008
In recent years there has been increasing interest in the phenomena of "gaming the system," where a learner attempts to succeed in an educational environment by exploiting properties of the system's help and feedback rather than by attempting to learn the material. Developing environments that respond constructively and effectively to…
Descriptors: Educational Environment, Student Attitudes, Student Motivation, Computer Assisted Instruction
Tortorelli, Ann Eichorn – 1984
A study was conducted at the 14 community colleges (17 campuses) in Pennsylvania to assess the perceptions of faculty about the relative importance of course content items in a beginning credit course in computer literacy, and to survey courses currently being offered. A detailed questionnaire consisting of 96 questions based on MECC (Minnesota…
Descriptors: Community Colleges, Competence, Computer Literacy, Computer Software