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Gusev, Dmitri A. – Association Supporting Computer Users in Education, 2018
Chess programming is an old and venerable branch of game development. In the modern computing environment, it encompasses the development of chess engines, chess user interfaces (UIs), chess tournament broadcast tools, chess databases, endgame tablebases (EGTBs) and opening books. In this paper, the author shares his multi-year experience of…
Descriptors: Games, Computer Science Education, Programming, Programming Languages
LoParrino, Camille – Online Submission, 2006
The major focus of this paper is school teachers' integration of educational technology in their curriculum. Single studies made in Georgia, Pennsylvania, and Florida will be examined and a more complex study made in Michigan, Tennessee, Illinois, Montana, California, and Massachusetts which were later implemented among the Model School…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Computer Uses in Education