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Toma, Florentina; Diaconu, Daniel Constantin; Popescu, Cristina Maria – Education Sciences, 2021
The present study aims to display how using a personal assessment environment based on the interactive Kahoot! platform actively supports the teaching-learning process. The goal is to improve the instructive-educational process by applying a learning platform based on play and digital technology that favors a qualitative educational endeavor. The…
Descriptors: Educational Technology, Technology Integration, Electronic Learning, Game Based Learning
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Mihele, Roxana – Romanian Review of Geographical Education, 2021
The COVID-19 pandemic pushed the limits and limitations of all educational systems, teachers and students around the world. The solution adopted -- distance, online teaching, learning and assessment -- has proven to be of a longer duration than initially anticipated, to the frustration of students, parents, and teachers alike. Nonetheless,…
Descriptors: Electronic Learning, Blended Learning, Online Courses, Distance Education