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Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
Binhomran, Kholoud; Altalhab, Sultan – JALT CALL Journal, 2021
This study seeks to contribute to the small, but growing area of research regarding technology potential in the field of vocabulary research. The study aims to determine the usefulness of augmented reality (AR) technology in EFL vocabulary learning. An experiment was conducted to examine young learners' motivation and vocabulary retention. The…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Vocabulary Development
Khamis, Abdelmoneim Hassan Adam – English Language Teaching, 2019
This case study of Al-Aqsa School attempts to show that Cambridge Young Learners English Tests (YLE) may hurt learners' motivation and teaching process. The paper aims to highlight the adoption of Cambridge YLE proficiency tests and explore learners and teachers' perception of those tests. Also, providing alternative yardstick measures learners'…
Descriptors: Case Studies, Language Tests, Language Proficiency, Second Language Learning