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Matthew Gaydos – International Journal of Designs for Learning, 2021
Over the past 15 years, various government agencies in Singapore have supported educational game development and research, producing multiple digital games (e.g., "Legends of Alkhemia," "Statecraft X"), and non-digital games (e.g., "Green City Blues," "Money Matters"). Although these games had been…
Descriptors: Educational Games, Design, Foreign Countries, Game Based Learning
Zuiker, Steven J. – Educational Technology, 2010
The technologies underlying virtual environments like videogames and the methodologies of the learning sciences create an important intersection for work in educational technology. Coupling these fields enables us to consider participatory learning in terms of the ways that "context" shapes a process of making meaning. In this article,…
Descriptors: Foreign Countries, Educational Technology, Virtual Classrooms, Global Approach
Zhao, Guopeng; Ailiya; Shen, Zhiqi – Educational Technology & Society, 2012
Teachable agent is a type of pedagogical agent which instantiates Learning-by-Teaching theory through simulating a "naive" learner in order to motivate students to teach it. This paper discusses the limitation of existing teachable agents and incorporates intrinsic motivation to the agent model to enable teachable agents with initiative…
Descriptors: Foreign Countries, Instructional Design, Artificial Intelligence, Electronic Learning
Lim, Kenneth Y. T.; Wang, Jason Y. Z. – Educational Media International, 2005
This project describes the trialling of a new form of cooperative learning strategy, in the form of a game known as "EcoRangers". "EcoRangers" is a multi-player game designed to run on mobile phones, written specifically for education. "EcoRangers" is one of the first, if not the world's first, instances of this…
Descriptors: Foreign Countries, Grade 9, Teaching Methods, Educational Games