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Mdlalose, Noluthando; Ramaila, Sam; Ramnarain, Umesh – International Journal of Higher Education, 2022
The development of 21st century competencies and skills in science teaching and learning is a key strategic imperative. Game-based learning platforms can be used to promote pedagogic innovation in various educational settings. Game-based applications such as Kahoot! have been increasingly used in education to facilitate meaningful enactment of…
Descriptors: Science Teachers, Science Instruction, Teacher Education Programs, Teaching Methods
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Lukose, Jose; Mammen, Kuttickattu John – Asia-Pacific Forum on Science Learning and Teaching, 2018
Research reports using global data show that the failure rates in introductory programming courses average about 32%. As learners from schools join the university and enrol for different courses, they find the sudden transformation quite challenging. This makes it more challenging for first year university students, especially in difficult courses…
Descriptors: Academic Achievement, Introductory Courses, Programming, Computer Science Education
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van Schalkwyk, Susan – Teaching in Higher Education, 2010
This paper describes the implementation of a university-wide initiative aimed at providing a holistic view of a student's academic standing by conducting early, formative assessment for all first-year students. It tracks the Early Assessment System as a student support intervention at Stellenbosch University and suggests that the system has been…
Descriptors: Foreign Countries, College Freshmen, Academic Achievement, Class Rank