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Byoungho Jun – Pegem Journal of Education and Instruction, 2023
On-line learning has been adopted as a major educational technique and method due to the COVID-19 pandemic. Even though COVID-19 led to many problems such as faculty's burden and stress during the early stage of COVID-19, both students and faculties have gradually become familiar with on-line educational environment. The high technology…
Descriptors: Video Technology, Electronic Learning, Educational Technology, COVID-19
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Gyeonggeon Lee; Da Yeon Kang – Asia-Pacific Science Education, 2024
Constructivist learning theories have emphasized learners' interactions with the environment, which includes their peers. Therefore, student cooperation/collaboration has been considered crucial in science education. However, although there have been many science cooperative/collaborative learning (CCL) studies reported in Korea, there has been a…
Descriptors: Cooperative Learning, Science Education, Engineering Education, Foreign Countries
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Myong-Hee Ko; Gayeong Jung; Jee Eun Kim – English Teaching, 2024
The current study examines the digital behaviors of 124 university students enrolled in a blended learning class in Korea. The students were divided into two groups (upper and lower) based on their scores on a self-regulated learning questionnaire. Their digital behaviors were compared across four areas: (a) task completion scores; (b) strategy…
Descriptors: Self Management, Educational Technology, Technology Uses in Education, Student Behavior
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James Wood; Edd Pitt – Assessment & Evaluation in Higher Education, 2025
Recent scholarship emphasises the capacity to self-generate feedback to develop learner agency and avoid bottlenecks as students wait for feedback. Technology can help by mediating access to various level-appropriate resources such as peers' work-in-progress, uptake strategies and teacher feedback. These can be used as 'comparators' for…
Descriptors: Personal Autonomy, Self Evaluation (Individuals), Feedback (Response), Peer Evaluation
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Altinpulluk, Hakan; Kesim, Mehmet – Turkish Online Journal of Distance Education, 2021
In this study, 59 SSCI-indexed articles published between 2012 and 2017 in the Web of Science database were analyzed by systematic review, identified by the keywords "Learning Management Systems / LMS" in their titles. This study aims to determine the current situation and future trends in using LMSs as one of the tools that are getting…
Descriptors: Integrated Learning Systems, Educational Technology, Technology Uses in Education, Educational Trends
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Reynolds, Eric D.; Fuchs, Richard W.; Johnson, Peter – International Journal of Computer-Assisted Language Learning and Teaching, 2021
The landscape of technology in language classrooms is changing so quickly that it's hard for us to keep pace. Games-based student response systems (GBSRS) in a bring-your-own-device environment have only recently become widely available for language classrooms; consequently, little research has been conducted into the efficacy of GBSRSs for…
Descriptors: Game Based Learning, Electronic Learning, Educational Technology, Vocabulary Development
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Tahani Aldosemani; Nahid Mirshekari; Amir Karimi; Arman Laghaei; Kourosh Fathi; Latefah l. Dosimany – International Journal of Virtual and Personal Learning Environments, 2024
E-schools, marked by their digital and interactive settings, offer synchronous and asynchronous learning, transcending traditional educational confines. Highlighted during the COVID-19 pandemic, these schools emphasize flexibility and accessibility, crucial for education during crises. The expected post-pandemic growth of e-learning stresses…
Descriptors: Educational Technology, Electronic Learning, Asynchronous Communication, Synchronous Communication
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Costley, Jamie – Interactive Learning Environments, 2022
The purpose of this study was to build on the existing research into the relationships between collaboration and germane cognitive load in online learning environments. Where this study differs is the examination into the importance of the system functionality of online environments and its relationship to germane cognitive load and collaboration.…
Descriptors: Cooperative Learning, Foreign Countries, Cognitive Processes, Difficulty Level
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Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
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Suh, Woong; Ahn, Seongjin – Journal of Intelligence, 2022
Due to COVID-19, numerous new technologies are being implemented in education, with a growing interest in the metaverse. The term "metaverse" refers to an immersive digital environment where one can interact with virtual avatars. This study aims to analyze the experiences and attitudes of the metaverse for learner-centered education from…
Descriptors: Computer Simulation, Computer Uses in Education, Student Centered Learning, Constructivism (Learning)
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Østerlie, Ove; Sargent, Julia; Killian, Chad; Garcia-Jaen, Miguel; García-Martínez, Salvador; Ferriz-Valero, Alberto – European Physical Education Review, 2023
The integration of digital technology into educational settings is expanding rapidly. One emerging didactical approach is flipped learning (FL), which leverages digital, internet-based technologies to deliver key instructions prior to classes. It then uses active learning opportunities during face-to-face meetings that encourage students to apply…
Descriptors: Flipped Classroom, Physical Education, Technology Integration, Educational Technology
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Joo, Hyungchul; Choi, Yoonso – Asia Pacific Education Review, 2023
This study aims to explore educational and political efforts for PE teachers to implement ICT-based PE class by analyzing three significant phases (PE teacher, the curriculum, and teaching environment). To reach the goal of this study, we conducted AHP and IPA analysis to find out the priorities in order to implement ICT-based PE class. As a…
Descriptors: Physical Education, Educational Technology, Physical Education Teachers, Curriculum
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Lee, Ju Seong – British Journal of Educational Technology, 2019
This study investigated to what extent quantity (frequency/amount of time) and quality (diversity) of informal digital learning of English (IDLE) activities was conducive to second language (L2) vocabulary outcomes. Data (n = 77) were gathered quantitatively and qualitatively through a questionnaire, English vocabulary tests (ie, measuring…
Descriptors: Informal Education, English (Second Language), Electronic Learning, Vocabulary
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Lee, Juhee – Education and Information Technologies, 2022
Grounded in game-based learning and problem-based learning, this study compared the effects of an augmented reality (AR) mobile game and a printed game on student engagement and attitudes toward foreign language learning. For this purpose, a narrative-driven, location-based AR mobile game was developed based on the analysis, design, development,…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Undergraduate Students
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Lyudmila S. Chikileva; Alexey A. Chistyakov; Maryana V. Busygina; Alexey I. Prokopyev; Elena V. Grib; Dmitry N. Tsvetkov – Contemporary Educational Technology, 2023
The purpose of this research is to review peer-reviewed articles on the effects of e-learning on the academic performance of university students. The SCOPUS database was searched for peer-reviewed articles. The data obtained were analyzed using the content analysis method. Twenty-seven articles were found in journals indexed in the SCOPUS database…
Descriptors: Electronic Learning, Academic Achievement, Universities, College Students
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