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Showing all 7 results Save | Export
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Hyunjun Choi; Hyowon Kim; Nooree Kim – Cogent Education, 2024
The study explored the impacts of the two-day Living LAB urban regeneration idea camp, which enhanced college students' divergent thinking skills and creative self-efficacy. Quantitative and qualitative empirical data were obtained from 35 camp participants from three universities in Korea. The quantitative results of the study revealed that camp…
Descriptors: Creativity, College Students, Problem Based Learning, Creative Thinking
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Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
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Han, Shin-Il; Son, Hyesook – International Online Journal of Education and Teaching, 2020
The purpose of this study is to examine the relationship between interpersonal competence and classroom cooperation activities. This study selected and evaluated sixteen university students in problem-based learning (PBL) course. The students answered the same questionnaire before and after the cooperative learning of PBL, and the changes in their…
Descriptors: Cooperative Learning, College Students, Problem Based Learning, Class Activities
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Santandreu Calonge, David; Safiullin, Askhat F. – Educational Studies, 2015
Drawing from research in team creativity enhancement, this study focuses on a "Creativity, Innovation and Design Thinking" course for the International Summer Semester at Sungkyunkwan University, Seoul, South Korea. Data were collected among 15 teams of 89 students that participated in the course. Performance of the teams was measured by…
Descriptors: Foreign Countries, Creativity, Creative Thinking, Design
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Kim, Jungkuk – IEEE Transactions on Education, 2012
This paper introduces a problem-based learning (PBL) microprocessor application course designed according to the following strategies: 1) hands-on training without having a formal laboratory, and 2) intense student-centered cooperative learning through an ill-structured problem. PBL was adopted as the core educational technique of the course to…
Descriptors: Problem Based Learning, Experiential Learning, Cooperative Learning, Courses
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Lee, Miyoung; Kim, Dong-Sik – Journal of Interactive Learning Research, 2005
Web-based collaborative Problem-Based Learning (PBL) environments have great potential for learner improvement in solving ill-structured problems in practical situations. Web-based environments, however, offer learners relatively few chances to solve problems through face-to-face interactions compared to traditional classrooms, thereby making it…
Descriptors: Teaching Methods, Internet, Problem Based Learning, Problem Solving
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers