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Davinia Hernández-Leo; Karina Ginoyan – British Journal of Educational Technology, 2025
This paper explores the application of a benefits versus costs reflection approach within non-university teaching environments, grounded in the principles of Value-Sensitive Design. Aimed at integrating human values systematically into the adoption of digital educational tools, this study involved 136 in-service school teachers across various…
Descriptors: Cost Effectiveness, Technology Uses in Education, Teacher Attitudes, Reflective Teaching
María Pilar Aparicio-Flores; Rosa Pilar Esteve-Faubel; Aitana Fernández-Sogorb; Carolina Gonzálvez – Education and Information Technologies, 2025
The use of Information and Communication Technologies (ICT) has been increasing in education. Despite its benefits, not everyone perceives its use with the same ease. This raises the need to observe the perceived ease of use (PEOU) of ICT among future teachers, which requires a valid and reliable instrument to measure this variable for the Spanish…
Descriptors: Spanish, Test Validity, Measures (Individuals), Usability
Gerardo Herrera; Lucía Vera; Patricia Pérez-Fuster; Arturo López-Fernández; Álvaro López; Ümit Savas-Taskesen; Nigel Newbutt – Educational Technology Research and Development, 2025
The increased availability of low-cost, standalone and immersive virtual reality (VR) can facilitate adoption in autism education. An immersive VR implementation of the individual work system (IWS) from the TEACCH® approach has the potential to be a safe and predictable environment for autistic learners with or without intellectual disability.…
Descriptors: Foreign Countries, Autism Spectrum Disorders, Students with Disabilities, Computer Simulation
Liliana Herrera Nieves; Emilio Crisol Moya; Rosana Montes Soldado – Turkish Online Journal of Distance Education, 2025
The application of the Universal Design for Learning framework favors the creation of virtual educational environments for all. It requires the development of accessible content, a usable platform and the use of flexible didactics and evaluations that promote the constant motivation of students. The present study aims to design a methodology to…
Descriptors: Access to Education, Educational Technology, Technology Uses in Education, Learning Management Systems
Design and Usability Evaluation of a Mobile App for Elementary School Inquiry-Based Science Learning
Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – School Science and Mathematics, 2025
Teachers often struggle to implement inquiry-based science teaching. To support them, IndagApp--a 3D educational app that offers curriculum-aligned, inquiry-based lesson plans--was designed. The app is rooted in the inquiry phases recommended in best-practices literature, which arguably align with most international standards. This study describes…
Descriptors: Usability, Computer Software, Private Schools, Public Schools
Cristina Portalés; Javier Sevilla; Pablo Casanova-Salas; Mar Gaitán; Sergio Casas – Journal of Geography in Higher Education, 2025
Data visualization is a complex matter and so is teaching it in the context of engineering and data science. Even more challenging is teaching in a midst of once in a century pandemic. In this paper, we show the results of a workshop conducted with second-year students on a university degree in data science, which took place in the context of…
Descriptors: Blended Learning, Geography Instruction, Learning Processes, Workshops