Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 7 |
Since 2016 (last 10 years) | 13 |
Since 2006 (last 20 years) | 17 |
Descriptor
Source
Interactive Learning… | 17 |
Author
Publication Type
Journal Articles | 17 |
Reports - Research | 12 |
Reports - Descriptive | 2 |
Reports - Evaluative | 2 |
Information Analyses | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 13 |
Postsecondary Education | 11 |
Secondary Education | 3 |
Elementary Education | 2 |
High Schools | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Teachers | 1 |
Location
Spain | 17 |
Denmark | 1 |
Iran | 1 |
Japan | 1 |
Netherlands | 1 |
Saudi Arabia | 1 |
South Korea | 1 |
Taiwan | 1 |
United Arab Emirates | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Academic Motivation Scale | 1 |
Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
Alonso-Fernández, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar – Interactive Learning Environments, 2023
Game Learning Analytics can be used to conduct evidence-based evaluations of the effect that serious games produce on their players by combining in-game user interactions and traditional evaluation methods. We illustrate this approach with a case-study where we conduct an evidence-based evaluation of a serious game's effectiveness to increase…
Descriptors: Educational Games, Learning Analytics, Game Based Learning, Computer Mediated Communication
Romero-Frías, Esteban; Arquero, Jose Luis; del Barrio-García, Salvador – Interactive Learning Environments, 2023
In recent years, MOOCs have become firmly established as valid e-learning environments and, as such, have been developed by many universities using different types of platform. Given the voluntary nature of MOOC enrollment, motivation is crucial to our understanding of why students register for and complete these courses. The present study…
Descriptors: Foreign Countries, MOOCs, Student Motivation, College Students
Garcia-Esteban, Soraya; Villarreal, Izaskun; Bueno-Alastuey, M. Camino – Interactive Learning Environments, 2021
One of the main aims of diverse education systems is the development of key competences to improve citizens' capacity for lifelong learning. However, some authors have signalled the challenge their measurement entails, among them the Learning to Learn (LtL) competence, which has also been shown to be complex to define and is under research. With a…
Descriptors: Virtual Classrooms, Cooperative Learning, Instructional Effectiveness, Preservice Teacher Education
Ainhoa Alvarez; Mikel Villamañe – Interactive Learning Environments, 2024
Assessment is a key element in any course, and providing students with a balance between formative and summative assessments is crucial. Defining such a process is a complex task for teachers and often entails a great workload. This makes it necessary to have tools to help in the assessment process definition and its monitoring. This paper first…
Descriptors: Open Source Technology, Learning Management Systems, Student Evaluation, College Students
Manegre, Marni; Gutiérrez-Colón, Mar – Interactive Learning Environments, 2023
Knowledge building occurs when students work together and participate in idea-centred discussions where they share information and create knowledge collectively. This research explores whether knowledge building in knowledge forums using English as the "lingua franca" can facilitate in foreign language learning. An analysis was done on…
Descriptors: Second Language Learning, Collaborative Writing, Computer Assisted Instruction, Computer Mediated Communication
Hernández-Nanclares, Núria; García-Muñiz, Ana S.; Rienties, Bart – Interactive Learning Environments, 2017
Although the importance of boundary spanning in blended and online learning is widely acknowledged, most educational research has ignored whether and how students learn from others outside their assigned group. One potential approach for understanding cross-boundary knowledge sharing is Social Network Analysis (SNA). In this article, we apply four…
Descriptors: Cooperative Learning, Blended Learning, Group Membership, Electronic Learning
Gutiérrez-Colón, Mar; Frumuselu, Anca Daniela; Curell, Hortènsia – Interactive Learning Environments, 2023
Mobile-assisted language learning (MALL) is a fast-developing field that is constantly growing and evolving in education. There is a lack of publications focusing on implementation studies of MALL as a means to enhance second language/foreign language (L2) reading comprehension. Building on Burston's (2013). Mobile-Assisted Language Learning: a…
Descriptors: Handheld Devices, Second Language Learning, Reading Comprehension, Program Implementation
Er, Erkan; Gómez-Sánchez, Eduardo; Dimitriadis, Yannis; Bote-Lorenzo, Miguel L.; Asensio-Pérez, Juan I.; Álvarez-Álvarez, Susana – Interactive Learning Environments, 2019
This paper presents the findings of a mixed-methods research that explored the potentials emerging from aligning learning design (LD) and learning analytics (LA) during the design of a predictive analytics solution and from involving the instructors in the design process. The context was a past massive open online course, where the learner data…
Descriptors: Alignment (Education), Learning Analytics, Instructional Design, Teacher Participation
Etaio, Iñaki; Churruca, Itziar; Rada, Diego; Miranda, Jonatan; Saracibar, Amaia; Sarrionandia, Fernando; Lasa, Arrate; Simón, Edurne; Labayen, Idoia; Martinez, Olaia – Interactive Learning Environments, 2018
European Frame for Higher Education has led universities to adapt their teaching schemes. Degrees must train students in competences including specific and cross-curricular skills. Nevertheless, there are important limitations to follow skill improvement through the consecutive academic years. Final-year dissertation (FYD) offers the opportunity…
Descriptors: Foreign Countries, College Seniors, Theses, Skill Development
Hershkovitz, Arnon; Sitman, Raquel; Israel-Fishelson, Rotem; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Interactive Learning Environments, 2019
Many worldwide initiatives consider both creativity and computational thinking as crucial skills for future citizens, making them a priority for today's learners. We studied the associations between these two constructs among middle school students (N = 57), considering two types of creativity: a general creative thinking, and a specific…
Descriptors: Creativity, Creative Thinking, Computation, Computer Assisted Instruction
Míguez-Álvarez, Carla; Crespo, Bárbara; Arce, Elena; Cuevas, Miguel; Regueiro, Araceli – Interactive Learning Environments, 2022
The continued and substantial increase in technological resources generates a new concept of education that utilizes online resources -- blended learning. Blended learning represents a combination of face-to-face experiences and online learning experiences. The advantage of this multiple-method approach is that it offers the opportunity to achieve…
Descriptors: Teaching Methods, Blended Learning, Sustainability, Energy
Tirado, Ramón; Hernando, Ángel; Aguaded, José Ignacio – Interactive Learning Environments, 2015
Interactive relationships in online learning communities can influence the process and quality of knowledge building. The aim of this study is to empirically investigate the relationships between network structures and social knowledge building in an asynchronous writing environment through discussion forums in a learning management system. The…
Descriptors: Foreign Countries, Educational Technology, Electronic Learning, Computer Assisted Instruction
Calvo-Ferrer, José Ramón – Interactive Learning Environments, 2020
Although the "digital natives" theory is still used to justify the implementation of technologies such as video games in the language classroom, whether digital nativeness (i.e. the extent to which an individual embodies the characteristics attributed to digital natives) may be used as a predictor of digital game-based learning outcomes…
Descriptors: Computer Games, Video Games, Second Language Instruction, Second Language Learning
Farias, Gonzalo; Muñoz de la Peña, David; Gómez-Estern, Fabio; De la Torre, Luis; Sánchez, Carlos; Dormido, Sebastián – Interactive Learning Environments, 2016
Automatic evaluation is a challenging field that has been addressed by the academic community in order to reduce the assessment workload. In this work we present a new element for the authoring tool Easy Java Simulations (EJS). This element, which is named automatic evaluation element (AEE), provides automatic evaluation to virtual and remote…
Descriptors: Interaction, Laboratories, Distance Education, Educational Technology
Casquero, Oskar; Portillo, Javier; Ovelar, Ramon; Benito, Manuel; Romo, Jesus – Interactive Learning Environments, 2010
Universities can offer eLearning 2.0 tools and services to learners while obtaining clear benefits from releasing the control over some learning content. This means a shift from the institution centred and monolithic model of traditional virtual learning environments (VLEs) to a more heterogeneous and open model. This article tries to plot an…
Descriptors: Web Sites, Learning Processes, Internet, Client Server Architecture
Previous Page | Next Page »
Pages: 1 | 2