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Showing 1 to 15 of 59 results Save | Export
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Miras, Adolfo; Cota, Agustín; Martín, Domingo – Education Sciences, 2022
This paper describes a digital application designed for learning Space Groups of Symmetry (SGS). It teaches how to recognize the operations performed by the symmetry elements, both point (or 2D) operators (proper and improper rotations, including mirroring, inversion, and other rotoinversions), and space (or 3D) operators (screw axes and glide…
Descriptors: Educational Technology, Geometric Concepts, Computer Software, Science Instruction
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Hui Yang – International Review of Research in Open and Distributed Learning, 2025
This study explored the impact of digital technologies on the development of musical skills among music students. A learning experiment was conducted with 66 students between the ages of 18 and 21 from China, France, Italy, and Spain. The study used the methods of a survey and online discussions. Participants verified that the present advancement…
Descriptors: Foreign Countries, Young Adults, Music Education, Music
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Chávez Herting, David; Cladellas Pros, Ramon; Castelló Tarrida, Antoni – Interactive Learning Environments, 2023
The objective of this study was to examine the variables that affect the use of PowerPoint by university professors. Based on the revised unified theory of acceptance and use of technology (UTAUT-2), a theoretical model adapted to the study context was proposed. The impact of the attitude towards PowerPoint, performance expectancy, effort…
Descriptors: Habit Formation, Educational Technology, Technology Uses in Education, College Faculty
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Hernández, Alexánder; Perdomo-Díaz, Josefa; Camacho-Machín, Matías – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
This paper presents an analysis of the classroom events that a group of future teachers of Secondary Education mathematics identified from their own experience when using GeoGebra to solve problems. The data analyzed are from the written materials by twelve mathematics majors who were studying the Mathematics for Teaching course. The students, in…
Descriptors: Problem Solving, Computer Software, Mathematics Education, Preservice Teachers
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M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
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Flores-Bascuñana, Míriam; Diago, Pascual D.; Villena-Taranilla, Rafael; Yáñez, Dionisio F. – Education Sciences, 2020
Nowadays, Augmented Reality (AR) is one of the emerging technologies with a greater impact in the Education field. Research has proved that AR-based activities improve the teaching and learning processes. Also, the use of this type of technology in classroom facilitates the understanding of contents from different areas as Arts, Mathematics or…
Descriptors: Grade 6, Elementary School Students, Educational Technology, Technology Uses in Education
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Papakostas, Christos; Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – Informatics in Education, 2021
This review paper presents a systematic literature review on the use of Augmented Reality (AR) in engineering education, and specifically in student's spatial ability training, for the last decade. Researchers have explored the benefits of AR, and its application has been of increasing interest in all levels of education. Engineering students tend…
Descriptors: Computer Simulation, Spatial Ability, Visualization, Educational Technology
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Crescenzi-Lanna, Lucrezia; Valente, Riccardo; Suárez-Gómez, Rafael – Comunicar: Media Education Research Journal, 2019
The mediated use of technology fosters learning from early childhood and is a potential resource for inclusive education. Nevertheless, the huge range of options and exposure to interactive digital content, which is often online, also implies a series of risks. The definition of protection underlying the current strategies to protect children is…
Descriptors: Educational Technology, Computer Software, Inclusion, Ethics
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Becerra-Alonso, David; Lopez-Cobo, Isabel; Gómez-Rey, Pilar; Fernández-Navarro, Francisco; Barbera, Elena – Distance Education, 2020
This article describes the development of an application for the grading and provision of feedback on educational processes. The too, named "EduZinc," enables instructors to go through the complete process of creating and evaluating the activities and materials of a course. The application enables for the simultaneous management of two…
Descriptors: Grading, Feedback (Response), Student Centered Learning, Educational Technology
Garcia Laborda, Jesus; Concha-Díaz, Valeska; Jechimer Ramirez, Eva – Online Submission, 2020
The COVID-19 pandemic worldwide evidenced the need to revise and strengthen the current perspective of the role of technology in nontechnology- based classes. The current situation requires the revision of practices and basic knowledge of computer literacy and use. Traditionally, technology in the process of language learning has been considered…
Descriptors: Preservice Teachers, Technology Integration, Language Teachers, Second Language Learning
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Rodriguez-Gil, Luis; García-Zubia, Javier; Orduña, Pablo; López-de-Ipiña, Diego – IEEE Transactions on Learning Technologies, 2017
Online laboratories have traditionally been split between virtual labs, with simulated components; and remote labs, with real components. The former tend to provide less realism but to be easily scalable and less expensive to maintain, while the latter are fully real but tend to require a higher maintenance effort and be more error-prone. This…
Descriptors: Educational Technology, Technology Uses in Education, Laboratories, Simulated Environment
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Chiner, Esther; Garcia-Vera, Victoria E. – European Journal of Engineering Education, 2017
The purpose of this study was to examine students' computer attitudes and experience, as well as students' perceptions about the use of two specific software applications (Google Drive Spreadsheets and Arquimedes) in the Building Engineering context. The relationships among these variables were also examined. Ninety-two students took part in this…
Descriptors: Computer Attitudes, Student Attitudes, Experience, Computer Software
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Millan, Eva; Belmonte, Maria-Victoria; Ruiz-Montiel, Manuela; Gavilanes, Juan; Perez-de-la-Cruz, Jose-Luis – IEEE Transactions on Learning Technologies, 2016
In this paper, we present BH-ShaDe, a new software tool to assist architecture students learning the ill-structured domain/task of housing design. The software tool provides students with automatic or interactively generated floor plan schemas for basic houses. The students can then use the generated schemas as initial seeds to develop complete…
Descriptors: Computer Software, Educational Technology, Architectural Education, Design
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Corbi, Alberto; Burgos, Daniel – Electronic Journal of e-Learning, 2017
This paper presents how virtual containers enhance the implementation of STEAM (science, technology, engineering, arts, and math) subjects as Open Educational Resources (OER). The publication initially summarizes the limitations of delivering open rich learning contents and corresponding assignments to students in college level STEAM areas. The…
Descriptors: STEM Education, Art Education, Resource Units, Computer Uses in Education
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Remón, Javier; Sebastián, Víctor; Romero, Enrique; Arauzo, Jesús – Active Learning in Higher Education, 2017
This work addresses the use of tablets and smartphones to enhance both student learning and engagement. Tablets were tested as potential substitutes for digital whiteboards, while smartphones were tested as potential survey media in the classroom using a question and answer method. Two teaching strategies were evaluated and compared: (1)…
Descriptors: Technology Uses in Education, Handheld Devices, Telecommunications, Audience Response Systems
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