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Gómez-Gonzalvo, Fernando; Moreno Doña, Alberto; Toro Arévalo, Sergio – Journal of Learning Spaces, 2022
This paper presents a theoretical discussion about space-time as a curricular element which the student learns certain dynamics and positions to knowledge. The interactions to student's whit curriculars elements are necessary to build knowledge, like other curricular elements, the perspective of use of this element is important to type of learning…
Descriptors: Self Concept, Cross Cultural Studies, Curriculum Development, Time Factors (Learning)
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Muñoz González, Juan Manuel; Rubio García, Sebastián; Cruz Pichardo, Ivanovna M. – Digital Education Review, 2015
At the present time, the use of video games goes beyond mere amusement or entertainment due to its potential for developing capacities, dexterity and skills. Thus, video games have extended to environments like that of education, serving as didactic resources within dynamics that respond to the interests and necessities of the 21st century…
Descriptors: Video Games, Classroom Environment, Classroom Techniques, Cooperative Learning