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Showing 1 to 15 of 29 results Save | Export
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Jennifer Saray Santana Martel; Adolfina Pérez Garcias – Digital Education Review, 2024
This paper presents a participatory design-based research that aimed to create a model of co-creation in the curriculum in Technology-Enhanced Learning Environments (TELE) in tertiary education, specifically to co-design assessment between professors and students. This qualitative research followed four phases divided into five stages with two…
Descriptors: Technology Uses in Education, Educational Environment, Test Construction, Curriculum Development
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Santiago Alonso-García; Juan-José Victoria-Maldonado; Jose-Antonio Martínez-Domingo; Blanca Berral-Ortiz – Journal of Technology and Science Education, 2024
Digital competence stands as a pivotal element in educational training across all levels, notably within higher education and particularly within the realm of initial teacher training. As prospective educators, these individuals bear the crucial responsibility of championing digital competences and integrating them into their teaching curricula.…
Descriptors: Teacher Competencies, Foreign Countries, Curriculum Development, Digital Literacy
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Andrea Fernández-Sánchez; Juan José Lorenzo-Castiñeiras; Ana Sánchez-Bello – European Journal of Education, 2025
The advent of artificial intelligence (AI) technologies heralds a transformative era in education. This study investigates the integration of AI tools in developing educational assessment rubrics within the 'Curriculum Design Development and Evaluation' course at the University of A Coruña during the 2023-2024 academic year. Employing an…
Descriptors: Foreign Countries, Higher Education, Artificial Intelligence, Technology Integration
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Volungeviciene, Airina; Tereseviciene, Margarita; Ehlers, Ulf-Daniel – Electronic Journal of e-Learning, 2020
Digital and network society learning happens in new, timeless and borderless spaces. Such society members are always connected and online, sharing and co-creating knowledge, and their learning needs serve as the biggest driving forces for higher education curriculum change. Open online learning methodology seems to be the best-suited way to…
Descriptors: Open Education, Electronic Learning, Curriculum Development, College Curriculum
Loveder, Phil – UNESCO-UNEVOC International Centre for Technical and Vocational Education and Training, 2021
This document is organized in three volumes and aims to cater to the diverse needs of Technical and Vocational Education and Training (TVET)-related institutions. From their unique perspectives, the document explores and examines the three I's process: the timely and accurate identification of new qualifications and competencies (NQCs), their…
Descriptors: Vocational Education, Technical Education, Employment Qualifications, Competence
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Marín, Veronica; López, Magdalena; Maldonado, Guadalupe – Digital Education Review, 2015
Training through gamification is everyday a more evident reality in Primary Education classes. The teachers' view about this has been modified as it is shown in the study published by aDeSe in 2012. However, does it really have place in the students' curricular development in the primary education stage? For the sake of responding to this…
Descriptors: Educational Games, Video Games, Primary Education, Curriculum Development
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Marín Díaz, Verónica; Martín-Párraga, Javier – Journal of New Approaches in Educational Research, 2014
The utilization of videogames is not too common due to their consideration as an element that interferes with the educational and learning process. Thus, few teachers are ready to include videogames as didactic tools. Nevertheless, some educators who consider that they have a potential to become didactic tools are progressively adopting videogames…
Descriptors: Teaching Methods, Video Games, Technology Uses in Education, Educational Technology
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Rodriguez-Andara, Alejandro; Río-Belver, Rosa María; Rodríguez-Salvador, Marisela; Lezama-Nicolás, René – International Journal of Sustainability in Higher Education, 2018
Purpose: The purpose of this paper is to deliver a roadmap that displays pathways to develop sustainability skills in the engineering curricula. Design/methodology/approach: The selected approach to enrich engineering students with sustainability skills was active learning methodologies. First, a survey was carried out on a sample of 189 students…
Descriptors: Sustainability, Engineering Education, Literacy, Active Learning
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Zervas, Panagiotis; Sampson, Demetrios G. – IEEE Transactions on Learning Technologies, 2014
Mobile assisted language learning (MALL) and open access repositories for language learning resources are both topics that have attracted the interest of researchers and practitioners in technology enhanced learning (TeL). Yet, there is limited experimental evidence about possible factors that can influence and potentially enhance reuse of MALL…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Anderson, Terry – Educational Technology, 2013
The Open University of Catalonia (UOC) was established as public, online university and thus has grown quickly with the global interest in online courses. However, like other dedicated distance-education institutions, UOC has had challenges adapting to MOOCs, and the emergent world of Web 2.0 learning technologies. To meet these challenges, UOC…
Descriptors: Online Courses, Open Universities, Distance Education, Open Education
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Ilgaz, Gokhan; Vural, Levent; Eskici, Menekse – Cypriot Journal of Educational Sciences, 2019
This study aims to examine to what extent the field of competence regarding curriculum knowledge is concordant with the other sub-competency fields of teaching. These fields are field knowledge, pedagogic competence in field teaching, use of information and communication technologies in teaching, student behaviours and class management,…
Descriptors: Curriculum Development, Knowledge Level, Knowledge Base for Teaching, Teacher Competencies
Soomro, Safeeullah, Ed. – InTech, 2010
Since many decades Education Science and Technology has an achieved tremendous recognition and has been applied to variety of disciplines, mainly Curriculum development, methodology to develop e-learning systems and education management. Many efforts have been taken to improve knowledge of students, researchers, educationists in the field of…
Descriptors: Foreign Countries, Distance Education, Instructional Design, Higher Education
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Muñoz González, Juan Manuel; Rubio García, Sebastián; Cruz Pichardo, Ivanovna M. – Digital Education Review, 2015
At the present time, the use of video games goes beyond mere amusement or entertainment due to its potential for developing capacities, dexterity and skills. Thus, video games have extended to environments like that of education, serving as didactic resources within dynamics that respond to the interests and necessities of the 21st century…
Descriptors: Video Games, Classroom Environment, Classroom Techniques, Cooperative Learning
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Laferrière, Thérèse; Law, Nancy; Montané, Mireia – International Education Studies, 2012
This paper presents the results of the first phase (2007-2009) of a design experiment, the Knowledge Building International Project (KBIP), in which K-12 teachers from several countries collaborate as a loosely coupled network of networks with a common goal--to implement technology-supported knowledge building jointly across their classrooms.…
Descriptors: Foreign Countries, Comparative Education, International Cooperation, Technology Integration
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Cochrane, Thomas; Buchem, Ilona; Camacho, Mar; Cronin, Catherine; Gordon, Averill; Keegan, Helen – Research in Learning Technology, 2013
Within the background where education is increasingly driven by the economies of scale and research funding, we propose an alternative online open and connected framework (OOC) for building global learning communities using mobile social media. We critique a three year action research case study involving building collaborative global learning…
Descriptors: Curriculum Development, Communities of Practice, Criticism, Social Networks
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