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Cação, Rosário – Electronic Journal of e-Learning, 2017
We describe a study on the motivation of trainees in e-learning-based professional training and on the effect of their motivation upon the perceptions they build about the quality of the courses. We propose the concepts of "perceived motivational gap" and "real motivational gap" as indicators of e-learning quality, which…
Descriptors: Student Motivation, Electronic Learning, Educational Technology, Student Attitudes
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Sánchez-Rivas, Enrique; Sánchez-Rodríguez, José; Ruiz-Palmero, Julio – Research in Comparative and International Education, 2016
This article reveals the results of a research study that was carried out in Spain in 2012 with the purpose of discovering the influence of the gender variable on the incorporation of the Internet in the educational programmes of primary and secondary public education centres. By using a multiple case study carried out in situ, the research team…
Descriptors: Foreign Countries, Gender Differences, Internet, Technology Uses in Education
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Cabielles-Hernandez, David; Pérez-Pérez, Juan-Ramón; Paule-Ruiz, MPuerto; Fernández-Fernández, Samuel – IEEE Transactions on Learning Technologies, 2017
New possibilities offered by mobile devices for special education students have led to the design of skill acquisition software applications. Advances in mobile technologies development have made progress possible in helping teachers with autistic students modelling and evaluation. "Chain of Words" theoretical basis is the autism…
Descriptors: Autism, Pervasive Developmental Disorders, Children, Communication Strategies
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Cejudo, Javier; Latorre, Sebastián – Electronic Journal of Research in Educational Psychology, 2015
Introduction: The aim of the present research is to experimentally assess the effects of a videogame program ("Spock") for improving emotional intelligence (EI) as an ability among a sample of adolescents. Method: The sample was made up of 92 adolescents, aged 17 to 19, who were currently studying the second year of…
Descriptors: Video Games, Educational Technology, Emotional Intelligence, Adolescents
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Rosselló, Maria; Pinya, Carme – Digital Education Review, 2017
Advances in information and communication technologies, and the introduction of competency-based educational approaches promoted as a result of the participation of universities in the construction of the European Higher Education Area (EHEA) are demanding urgent changes in teaching methodologies and in the role of students. In this context the…
Descriptors: Undergraduate Students, Electronic Publishing, Web Sites, Diaries
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Jiménez-Castillo, David; Sánchez-Fernández, Raquel; Marín-Carrillo, Gema M. – Innovations in Education and Teaching International, 2017
This study explores the effectiveness of the sequential use of lectures and video podcasting in higher education. Drawing together several theories, this paper examines the influence of student's perceived prior knowledge gained from lectures and technology acceptance model-related variables on student's self-reported assimilation of new material…
Descriptors: Higher Education, Technology Uses in Education, Teaching Methods, Multimedia Materials
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del Moral-Pérez, Mª Esther; Fernández-García, Laura Carlota; Guzmán-Duque, Alba Patricia – Electronic Journal of Research in Educational Psychology, 2015
Introduction: Our research focused on studying the extent to which the planned, systematic use of educational videogames can result in the generation of learning contexts conducive to developing Multiple Intelligences (MIs) amongst schoolchildren. Methodology: A twofold methodological approach was adopted: a) qualitative: previous assessment and…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Multiple Intelligences
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Morais, Adolfo; Barragués, José Ignacio; Guisasola, Jenaro – Journal of Computers in Mathematics and Science Teaching, 2015
This work describes the design and evaluation of a proposal to use Classroom Response Systems (CRS), intended to promote participative classes of Mathematics at University. The proposal is based on Problem Based Learnig (PBL) and uses Robert's six hypotheses for mathematical teaching-learning. The results show that PBL is a relevant strategy to…
Descriptors: Audience Response Systems, Handheld Devices, Educational Technology, Technology Uses in Education
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Balestrini, Mara; Hernandez-Leo, Davinia; Nieves, Raul; Blat, Josep – IEEE Transactions on Learning Technologies, 2014
Under the umbrella of ubiquitous technologies, many computational artifacts have been designed to enhance the learning experience in physical settings such as classrooms or playgrounds, but few of them focus on aiding orchestration. This paper presents a systematic evaluation of the signal orchestration system (SOS) used by students for a jigsaw…
Descriptors: Cooperative Learning, Educational Technology, Technology Uses in Education, Teaching Methods