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Hui Yang – International Review of Research in Open and Distributed Learning, 2025
This study explored the impact of digital technologies on the development of musical skills among music students. A learning experiment was conducted with 66 students between the ages of 18 and 21 from China, France, Italy, and Spain. The study used the methods of a survey and online discussions. Participants verified that the present advancement…
Descriptors: Foreign Countries, Young Adults, Music Education, Music
María Dolores Soto-González; Ramona Rodríguez-López – Journal of Technology and Science Education, 2025
This study presents a transdisciplinary techno-artistic experience conducted with students of the degree in Preschool Education from the University of Valencia. The experience seeks to promote the use of technologies with a contemporary approach through new creative forms such as sound-visual cartographies. The objective is to understand the…
Descriptors: Interdisciplinary Approach, Educational Technology, Preservice Teachers, Preschool Teachers
Rubio, Antonio Daniel Juan; Conesa, Isabel María García – Journal of Language and Linguistic Studies, 2022
In recent years, the rapid growth of information and communication technologies and social networks has radically changed our lives. The digital revolution has had a positive impact on all areas of society, especially in education, allowing students to improve their communication and language skills. Today, knowledge is on the web and teachers are…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Educational Technology
Whewell, Emma; Caldwell, Helen; Frydenberg, Mark; Andone, Diana – Education and Information Technologies, 2022
This paper presents data from two international projects focused on the interaction between changemaking and digital making in university students. The data is drawn from the contributions of 63 university students located in the United States, Romania, Spain, Belgium, Norway, Denmark and England. Using a design thinking methodology and a thematic…
Descriptors: College Students, Foreign Countries, Computer Simulation, Creative Activities
M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
Richterek, Lukáš; Ríha, Jan – International Baltic Symposium on Science and Technology Education, 2019
The report of AROMA project (AROMA project consortium, 2018) summarizes a detailed study performed within project partner countries (Belgium, Czech Republic, Greece, Malta, Romania, Spain and Sweden) aimed at identifying the training needs connected with augmented reality technology (AR) and entrepreneurial skills and mapping an awareness about…
Descriptors: Educational Technology, Technology Uses in Education, Educational Needs, Training
Latorre-Cosculluela, Cecilia; Suárez, Cristina; Quiroga, Sonia; Sobradiel-Sierra, Natalia; Lozano-Blasco, Raquel; Rodríguez-Martínez, Ana – Interactive Technology and Smart Education, 2021
Purpose: The confidence placed in the use of technology and other computing resources is an important support for the deep transformation toward processes of very high quality teaching-learning based on active learning. This paper aims to present and describe a higher education experience with Flipped Learning before and during the transformation…
Descriptors: Educational Technology, Technology Uses in Education, COVID-19, Pandemics
Sierra, Javier; Yassim, Mazia; Suárez-Collado, Ángela – Education & Training, 2022
Purpose: This research reveals how a virtual exchange (VE) can foster transnational collaboration in higher education, assist students acquire key learning outcomes and raise awareness regarding the complexities affecting development policy and sustainability. The purpose of this paper is to address these issues. Design/methodology/approach:…
Descriptors: Foreign Countries, International Cooperation, Higher Education, Interdisciplinary Approach
Casañ-Pitarch, Ricardo; Candel-Mora, Miguel Ángel – Teaching English with Technology, 2021
Telecollaboration seems to be a present emerging practice in education. In this sense, telecollaboration is wide and covers several areas of work and study, and it can also concern hybrid ones. This research focuses on developing learners' digital competence, English language skills for professional purposes, and knowledge on recycling matters…
Descriptors: Telecommunications, Technological Literacy, Language Skills, Educational Technology
Fombona, Javier; Fombona-Pascual, Alba; Vazquez-Cano, Esteban – Studies in the Education of Adults, 2023
This article shows the result of an international project from the European Commission, and it aimed to analyse 30 cases of effective European entities in the field of adult education, from Poland, Spain, Finland and Italy. The objective was to collect the best strategies that generate good employment and social inclusion results. The research…
Descriptors: Adult Education, Cross Cultural Studies, Social Integration, Employment Opportunities
Zhao, Zhuxuan; Linaza-Iglesias, José L. – Electronic Journal of Research in Educational Psychology, 2015
Introduction: The study was carried out with children of 2nd, 4th and 6th grades of elementary school in order to explore what and how will children learn from a completely new videogame. Method: We organized children from 2nd, 4th and 6th grades of elemental school, giving them chance to play a freshly released videogame by that time. We formed…
Descriptors: Video Games, Educational Technology, Grade 2, Grade 4
Bueno-Alastuey, M. C.; López Pérez, M. V. – Computer Assisted Language Learning, 2014
This study investigated students' perceptions of the usefulness of Information and Communication Technologies (ICT) in all the skills and areas of language in an English as a Foreign Language blended course, which integrated ICT fully, and compared these perceptions to those of pupils of a Spanish as a Second Language blended course with a lower…
Descriptors: Educational Technology, Teaching Methods, Blended Learning, Technology Uses in Education
Noemí, Peña-Miguel; Máximo, Sedano Hoyuelos – Universal Journal of Educational Research, 2014
The introduction of new technologies in society has created a need for interactive contents that can make the most of the potential that technological advances offer. Serious games as educational games are such content: they can be defined as video games or interactive applications whose main purpose is to provide not only entertainment but also…
Descriptors: Educational Technology, Educational Games, Video Games, Teaching Methods
Palao, Jose Manuel; Hastie, Peter Andrew; Guerrero Cruz, Prudencia; Ortega, Enrique – Technology, Pedagogy and Education, 2015
The purpose of this study was to assess the effectiveness of the use of video feedback on student learning in physical education, while also examining the teacher's responses to the innovation. Three classes from one Spanish high school participated in different conditions for learning hurdles in a track and field unit. These conditions compared…
Descriptors: Video Technology, Physical Education, Performance Based Assessment, Feedback (Response)
Teacher's Skill Improvement by Role-Play and Simulations on Collaborative Educational Virtual Worlds
Lorenzo, Carlos-Miguel – Journal of Educational Computing Research, 2014
This study looked at teachers' role-play and simulations in order to increase teachers' skills in psycho-pedagogical support on educational virtual worlds. We put forward a proposal to encourage the use of 3D scenarios where teachers can improve their skills for situations of cultural and ethical concerns that require a high level…
Descriptors: Role Playing, Computer Simulation, Simulated Environment, Teaching Skills
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