Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Arbelaitz, Olatz | 1 |
Arruarte, Ana | 1 |
Carmona, Josep | 1 |
Cervera, Núria | 1 |
Cortadella, Jordi | 1 |
Diago, Pascual D. | 1 |
Duch, Jordi | 1 |
Garay-Vitoria, Nestor | 1 |
Giménez, Omer | 1 |
Larraza-Mendiluze, Edurne | 1 |
Lukas, Jose F. | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Education Level
Elementary Education | 2 |
Higher Education | 2 |
Early Childhood Education | 1 |
Elementary Secondary Education | 1 |
Grade 2 | 1 |
Grade 4 | 1 |
Intermediate Grades | 1 |
Postsecondary Education | 1 |
Primary Education | 1 |
Secondary Education | 1 |
Audience
Location
Spain | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Petit, Jordi; Roura, Salvador; Carmona, Josep; Cortadella, Jordi; Duch, Jordi; Giménez, Omer; Mani, Anaga; Mas, Jan; Rodríguez-Carbonell, Enric; Rubio, Enric; de San Pedro, Enric; Venkataramani, Divya – IEEE Transactions on Learning Technologies, 2018
Jutge.org is an open educational online programming judge designed for students and instructors, featuring a repository of problems that is well organized by courses, topics, and difficulty. Internally, Jutge.org uses a secure and efficient architecture and integrates modern verification techniques, formal methods, static code analysis, and data…
Descriptors: Programming, Computer Science Education, Electronic Learning, Experiential Learning
Cervera, Núria; Diago, Pascual D.; Orcos, Lara; Yáñez, Dionisio F. – Education Sciences, 2020
Educational robotics are commonly present in kindergarten and primary school classrooms, particularly Bee-bot. Its ease of use allows the introduction of computer programming to young children in educational contexts from a science, technology, engineering, arts, and mathematics (STEAM) perspective. Despite this rise, there are still few…
Descriptors: Thinking Skills, Mentors, Robotics, Educational Technology
Larraza-Mendiluze, Edurne; Arbelaitz, Olatz; Arruarte, Ana; Lukas, Jose F.; Garay-Vitoria, Nestor – IEEE Transactions on Education, 2020
Contribution: A learning-by-teaching methodology through games can be used to promote informatics (computer science) in primary and secondary education. Applying the proposed activities can change students' perception of informatics from seeing it as merely using computers to seeing its relationship with mathematics. The experience can also help…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Elementary Secondary Education