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Evnitskaya, Natalia; Berger, Evelyne – Classroom Discourse, 2017
Drawing on recent conversation-analytic and socio-interactionist research on students' participation in L1 and L2 classroom interaction in teacher-fronted activities, this paper makes a step further by presenting an exploratory study of students' displays of willingness to participate (WTP) in classroom interaction and pedagogical activities…
Descriptors: Second Language Learning, Discourse Analysis, Classroom Communication, Teacher Student Relationship
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Otero, Beatriz; Rodríguez, Eva; Royo, Pablo – Journal of Technology and Science Education, 2015
This paper proposes several activities that encourage self-learning in engineering courses. For each activity, the context and the pedagogical issues addressed are described emphasizing strengths and weaknesses. Specifically, this work describes and implements five activities, which are: questionnaires, conceptual maps, videos, jigsaw and…
Descriptors: Engineering Education, Learning Activities, Student Centered Learning, Active Learning
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Otamendi, Francisco Javier; Doncel, Luis Miguel – Turkish Online Journal of Educational Technology - TOJET, 2013
Experimental teaching in general, and simulation in particular, have primarily been used in lecture rooms but in the future must also be adapted to e-learning. The integration of web simulators into virtual learning environments, coupled with specific supporting video documentation and the use of videoconference tools, results in robust…
Descriptors: Virtual Classrooms, Electronic Learning, Online Courses, Video Technology
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Lacasa, Pilar; García-Pernía, María-Ruth; Núñez, Patricia – Journal of Education and Training Studies, 2014
The main goal of this paper is to analyze adolescents' experiences when they play SimCity (EA, 2008), a commercial videogame, in an innovative learning environment designed around the concept of participatory culture. By using this video game in the classroom and machinima productions created in relation to the game, we sought to generate a…
Descriptors: Adolescents, Educational Technology, Video Games, Technology Uses in Education
Pinto, Teresa Almeida; Marreel, Iris; Hatton-Yeo, Alan – Online Submission, 2009
"Guide of Ideas for Planning and Implementing Intergenerational Projects," is for all professionals that are or wish to be enrolled in the development of intergenerational activities. This "Guide" is the main product of the Project MATES--Mainstreaming Intergenerational Solidarity, co-financed by the Lifelong Learning…
Descriptors: Program Development, Guides, Employment Potential, Housing
Pinto, Teresa Almeida; Marreel, Iris; Hatton-Yeo, Alan – Online Submission, 2009
This version of "Guide of Ideas for Planning and Implementing Intergenerational Projects," written in Portuguese, is for all professionals that are or wish to be enrolled in the development of intergenerational activities. This "Guide" is the main product of the Project MATES--Mainstreaming Intergenerational Solidarity,…
Descriptors: Program Development, Guides, Employment Potential, Housing
Pinto, Teresa Almeida; Marreel, Iris; Hatton-Yeo, Alan – Online Submission, 2009
This version of "Guide of Ideas for Planning and Implementing Intergenerational Projects," written in Spanish, is for all professionals that are or wish to be enrolled in the development of intergenerational activities. This "Guide" is the main product of the Project MATES--Mainstreaming Intergenerational Solidarity,…
Descriptors: Program Development, Guides, Employment Potential, Housing
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers