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Pérez-Escoda, Ana; Lena-Acebo, Francisco Javier; García-Ruiz, Rosa – Digital Education Review, 2021
Networked society before pandemic situation had become the context of a technology-supported environment for learning and teaching. Since COVID-19 pandemic occurred learning happened essentially mediated through connected smart devices that demand digital skills and reinforced Smart learning. This study aims to present a descriptive and…
Descriptors: Foreign Countries, COVID-19, Pandemics, Educational Technology
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Héctor Galindo-Domínguez; María José Bezanilla; Lucía Campo – Education and Information Technologies, 2025
Although part of their use is intended for leisure, social networks could be a useful tool for developing students' critical thinking. Nevertheless, this relationship could also be influenced by our competence in learning to learn, that is to say, our knowledge, skills, and attitudes associated with self-regulation, metacognition, use of learning…
Descriptors: Social Media, College Students, Critical Thinking, Problem Solving
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Pál Sarmasági; Anikó Rumbus; Javier Bilbao; András Margitay-Becht; Zsuzsa Pluhár; Carolina Rebollar; Valentina Dagiene – Informatics in Education, 2025
Algebraic Thinking (AT) and Computational Thinking (CT) are pivotal competencies in modern education, fostering problem-solving skills and logical reasoning among students. This study presents the initial hypotheses, theoretical framework, and key steps undertaken to explore characterized learning paths and assign practice-relevant tasks. This…
Descriptors: Algebra, Computation, Thinking Skills, Problem Solving
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Vizcaíno, Aurora; García, Félix; de Guzmán, Ignacio García Rodriguez; Moraga, M. Ángeles – ACM Transactions on Computing Education, 2019
Global Software Development (GSD) is currently a strong industry trend. This means that if computer science engineers are to be trained to deal with this model, it is very important to include the topic in software engineering courses, attempting to ensure that students learn about GSD and become familiar with its advantages and challenges.…
Descriptors: Educational Games, Global Approach, Computer Software, Computer Science Education
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Hernández, Alexánder; Perdomo-Díaz, Josefa; Camacho-Machín, Matías – International Journal of Mathematical Education in Science and Technology, 2020
The initial training of mathematics teachers in Spain can start in the final year of the mathematics degree when the students, and future teachers, select courses related to teaching the discipline. At that time, since over the next two years they will probably be certified to enter the profession, it is worth asking oneself what mathematical…
Descriptors: Mathematics Instruction, Geometry, Teacher Education Programs, Mathematics Teachers
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Iserte, Sergio; Tomas, Vicente R.; Perez, Miguel; Castillo, Maribel; Boronat, Pablo; Garcia, Luis A. – IEEE Transactions on Education, 2023
Team project-based learning (TPBL) combines two learning techniques: 1) project-based learning (PBL) and 2) teamwork. This combination leverages the learning outcomes of both methods and places students in a real work situation where they must develop and solve a real project while working as a team. TPBL has been used in two advanced database…
Descriptors: Cooperative Learning, Student Projects, Active Learning, Teamwork
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Lenkaitis, Chesla Ann; Loranc-Paszylk, Barbara – Language Teaching Research, 2021
This article investigates how engaging students to discuss topics that reflect their ideologies in lingua franca (LF) virtual exchanges can help facilitate global citizenship development. A six-week virtual exchange is explored with students from universities in Mexico, Poland, Spain, and the USA. This study utilizes five key elements of…
Descriptors: Student Attitudes, Language Usage, Computer Mediated Communication, Citizenship Education
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KewalRamani, Angelina; Zhang, Jijun; Wang, Xiaolei; Rathbun, Amy; Corcoran, Lisa; Diliberti, Melissa; Zhang, Jizhi – National Center for Education Statistics, 2018
Educators, policymakers, and parents alike are focused on ensuring the academic success of the nation's students. These efforts interact with the expanding use of technology, which affects the lives of students both inside and outside of the classroom. Thus, the role that technology plays in education is an evolving area of research that continues…
Descriptors: Access to Education, Access to Computers, Internet, Computer Use
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Oriol Borrás-Gené; Raquel Hijón-Neira; Pedro Paredes-Barragán; Lucía Serrano-Luján – International Journal of Game-Based Learning, 2024
Educational escape rooms aims to motivate students, to strengthen knowledge and evaluate learning. Pre-service teachers enrolled in "Computer Science and Digital Competency" course shows lack of motivation and difficulties to realise its usefulness in everyday practice, becoming an ideal context to apply this strategy. 157 students…
Descriptors: Blended Learning, Problem Solving, Student Motivation, Programming
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Cabezas-González, Marcos; Casillas-Martín, Sonia; García-Valcárcel Muñoz-Repiso, Ana – Journal of New Approaches in Educational Research, 2022
Technology has become invaluable and digital competence has turned into a necessity for students. The research presented here aims to propose mediation models that explain the influence of attitudinal, technology use, and family factors on the level of digital problem-solving skills of compulsory education students (12-14 years old). A…
Descriptors: Technological Literacy, Problem Solving, Computer Use, Student Attitudes
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Hernández, Alexánder; Perdomo-Díaz, Josefa; Camacho-Machín, Matías – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
This paper presents an analysis of the classroom events that a group of future teachers of Secondary Education mathematics identified from their own experience when using GeoGebra to solve problems. The data analyzed are from the written materials by twelve mathematics majors who were studying the Mathematics for Teaching course. The students, in…
Descriptors: Problem Solving, Computer Software, Mathematics Education, Preservice Teachers
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Roca-González, Cristina; Martin-Gutierrez, Jorge; García-Dominguez, Melchor; Carrodeguas, Mª del Carmen Mato – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The present study assessed a short training experiment to improve spatial abilities using two tools based on virtual technologies: one focused on manipulation of specific geometric virtual pieces, and the other consisting of virtual orienteering game. The two tools can help improve spatial abilities required for many engineering problem-solving…
Descriptors: Engineering Education, Spatial Ability, Computer Uses in Education, Computer Simulation
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Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Computational Thinking (CT) and creativity are considered two vital skills for the 21st century that should be incorporated into future curricula around the world. We studied the relationship between these two constructs while focusing on learners' personal characteristics. Two types of creativity were examined: creative thinking and computational…
Descriptors: Correlation, Thinking Skills, Creative Thinking, Problem Solving
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Stephens de Jonge, Julie; Labrador, Belén – Research-publishing.net, 2020
This paper reports our preliminary observations of a pilot project carried out from February to April 2019 with a group of students learning Spanish at the University of Central Missouri and students learning English at the University of León. The project combines challenging escape room activities with intercultural and interlinguistic…
Descriptors: Critical Thinking, Student Motivation, Computer Simulation, Problem Solving
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Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Creativity and Computational Thinking (CT) have been both extensively researched in recent years. However, the associations between them are still not fully understood despite their recognition as essential competencies for the digital age. This study looks to bridge this gap by examining the association between CT and two types of creativity,…
Descriptors: Learning Analytics, Correlation, Creativity, Creative Thinking
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