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Josune Landa; Ainhoa Berciano; José M. Marbán – International Electronic Journal of Mathematics Education, 2025
The development of high levels of mathematical competence at an early age is a good predictor of academic success at higher levels of the education system. In this sense, the initial training of primary school teachers and, in particular, the achievement of high levels of self-regulation when solving mathematical problems is crucial to achieve…
Descriptors: Preservice Teachers, Elementary School Teachers, Self Management, Preservice Teacher Education
Iserte, Sergio; Tomas, Vicente R.; Perez, Miguel; Castillo, Maribel; Boronat, Pablo; Garcia, Luis A. – IEEE Transactions on Education, 2023
Team project-based learning (TPBL) combines two learning techniques: 1) project-based learning (PBL) and 2) teamwork. This combination leverages the learning outcomes of both methods and places students in a real work situation where they must develop and solve a real project while working as a team. TPBL has been used in two advanced database…
Descriptors: Cooperative Learning, Student Projects, Active Learning, Teamwork
Hernández, Alexánder; Perdomo-Díaz, Josefa; Camacho-Machín, Matías – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
This paper presents an analysis of the classroom events that a group of future teachers of Secondary Education mathematics identified from their own experience when using GeoGebra to solve problems. The data analyzed are from the written materials by twelve mathematics majors who were studying the Mathematics for Teaching course. The students, in…
Descriptors: Problem Solving, Computer Software, Mathematics Education, Preservice Teachers
Montoro, Miriam Agreda; Ortiz Colón, Ana Mª; Rodríguez Moreno, Javier – International Association for Development of the Information Society, 2020
This work presents an educational innovation performed during the academic year 2018/2019, consisting in some escape room activities with the students of the Social Education and the Infant Education degrees from the University of Jaén. This kind of activity have maintained, for many years, certain popularity within the educational field,…
Descriptors: Technological Literacy, Game Based Learning, Cooperative Learning, Problem Solving
Pablo Serna-Gallén; Maria Fortuño-Morte; Héctor Beltrán-Mir; Eloísa Cordoncillo – Journal of Chemical Education, 2022
This article presents and discusses the results of an educational innovation that seeks to introduce the world of molecular gastronomy in chemistry lessons as a means to review stoichiometry and offer an alternative way to learn. In the literature to date, there is no evidence of haute cuisine having been employed to contextualize stoichiometry…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Game Based Learning
Manzano-León, Ana; Aguilar-Parra, José Manuel; Rodríguez-Ferrer, José M.; Trigueros, Rubén; Collado-Soler, Rocío; Méndez-Aguado, Cristina; García-Hernández, María Jesús; Molina-Alonso, Laura – Education Sciences, 2021
Confinement due to the COVID-19 pandemic has hastened an educational shift from face-to-face to online classrooms. This distanced education seeks to achieve learning goals mediated by technology as they would be achieved in the face-to-face classroom, without ignoring the psychological and social impact that COVID-19 has had on students and…
Descriptors: Electronic Learning, Educational Environment, Problem Solving, Cooperative Learning
Bellés-Calvera, Lucía; Martínez-Hernández, Ana-Isabel – Latin American Journal of Content and Language Integrated Learning, 2022
In present-day educational contexts, the integration of Information and Communication Technologies (ICTs) and gamification has been the basis for implementing escape rooms as pedagogical tools. This paper examines the role of virtual escape rooms in boosting History learners' motivation in Content and Language Integrated Learning (CLIL) contexts.…
Descriptors: Game Based Learning, Cooperative Learning, Problem Solving, Educational Environment
Piñero Charlo, José Carlos – Education Sciences, 2020
The curricular perspective based on teaching processes which takes formal mathematical knowledge as a starting point has been severely criticized. This traditional perspective considers that the formal mathematical knowledge has to be taught prior to the application so, once taught, it can be used to solve problems. Along with this criticism,…
Descriptors: Educational Games, Game Based Learning, Mathematics Education, Learning Processes
Diego-Mantecón, José-Manuel; Blanco, Teresa-F.; Ortiz-Laso, Zaira; Lavicza, Zsolt – Comunicar: Media Education Research Journal, 2021
Secondary education curricula highlight competence-based learning; although meaningful school-intervention habits have not yet been observed. The initiatives implemented have focused primarily on promoting the combined development of no more than three key competences. This article presents an international study under the Erasmus+ and H2020…
Descriptors: Art Education, STEM Education, Active Learning, Student Projects
Quesada, Jeronimo; Calvo, Isidro; Sancho, Javier; Sebastian, Rafael; Castro, Manuel – IEEE Transactions on Education, 2020
Contribution: A novel project-based learning (PBL) approach applicable to diverse design-oriented engineering courses. This article reports the application results during six academic years (2012/13 to 2017/18) for electronic instrumentation (EI) course for third-year Industrial Electronic and Automation Engineering majors. Background: Engineering…
Descriptors: Design, Engineering Education, Student Projects, Active Learning
Requies, Jesús M.; Agirre, Ion; Barrio, V. Laura; Graells, Moisès – Journal of Technology and Science Education, 2018
This work presents the assessment of the development and evolution of an active methodology (Project-Based Learning--PBL) implemented on the course "Unit Operations in Environmental Engineering", within the bachelor's degree in Environmental Engineering, with the purpose of decreasing the dropout rate in this course. After the initial…
Descriptors: Active Learning, Student Projects, Small Group Instruction, Engineering Education
Maass, Katja; Swan, Malcolm; Aldorf, Anna-Maria – Journal of Education and Training Studies, 2017
Inquiry-based learning (IBL) is a more student-centered approach to mathematics teaching that is recommended by many policy and curriculum documents across Europe. However, it is not easy for teachers to change from a more teacher-centered way of teaching to inquiry-based teaching as this involves a change of their role in class. Professional…
Descriptors: Mathematics Teachers, Teacher Attitudes, Beliefs, Inquiry
Fernández-Río, Javier; Suarez, Carlos – Physical Education and Sport Pedagogy, 2016
Background: Adventure education is an instructional model where students participate in adventurous activities to acquire physical, cognitive, and affective skills. It also has strong connections with cooperative learning. Parkour is a fast-growing sport practiced by thousands of youngsters all over the world. The media does not portray it as an…
Descriptors: Feasibility Studies, Student Attitudes, Elementary School Students, Adventure Education
Sánchez-Gómez, Ma. Cruz; Pinto-Llorente, Ana Ma.; García-Peñalvo, Francisco José – Digital Education Review, 2017
In the field of teaching a second language (L2), technology has always occupied a relevant position. The development of new technological tools has allowed the convergence of two learning environments, traditional face-to-face learning and virtual learning. This convergence has fostered the advantages of both types of instructions and the…
Descriptors: Foreign Countries, Preservice Teachers, Second Language Learning, English (Second Language)
Zhao, Zhuxuan; Linaza-Iglesias, José L. – Electronic Journal of Research in Educational Psychology, 2015
Introduction: The study was carried out with children of 2nd, 4th and 6th grades of elementary school in order to explore what and how will children learn from a completely new videogame. Method: We organized children from 2nd, 4th and 6th grades of elemental school, giving them chance to play a freshly released videogame by that time. We formed…
Descriptors: Video Games, Educational Technology, Grade 2, Grade 4
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