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Pablo Serna-Gallén; Maria Fortuño-Morte; Héctor Beltrán-Mir; Eloísa Cordoncillo – Journal of Chemical Education, 2022
This article presents and discusses the results of an educational innovation that seeks to introduce the world of molecular gastronomy in chemistry lessons as a means to review stoichiometry and offer an alternative way to learn. In the literature to date, there is no evidence of haute cuisine having been employed to contextualize stoichiometry…
Descriptors: Chemistry, Science Instruction, Teaching Methods, Game Based Learning
Bellés-Calvera, Lucía; Martínez-Hernández, Ana-Isabel – Latin American Journal of Content and Language Integrated Learning, 2022
In present-day educational contexts, the integration of Information and Communication Technologies (ICTs) and gamification has been the basis for implementing escape rooms as pedagogical tools. This paper examines the role of virtual escape rooms in boosting History learners' motivation in Content and Language Integrated Learning (CLIL) contexts.…
Descriptors: Game Based Learning, Cooperative Learning, Problem Solving, Educational Environment
Iserte, Sergio; Tomas, Vicente R.; Perez, Miguel; Castillo, Maribel; Boronat, Pablo; Garcia, Luis A. – IEEE Transactions on Education, 2023
Team project-based learning (TPBL) combines two learning techniques: 1) project-based learning (PBL) and 2) teamwork. This combination leverages the learning outcomes of both methods and places students in a real work situation where they must develop and solve a real project while working as a team. TPBL has been used in two advanced database…
Descriptors: Cooperative Learning, Student Projects, Active Learning, Teamwork
Piñero Charlo, José Carlos – Education Sciences, 2020
The curricular perspective based on teaching processes which takes formal mathematical knowledge as a starting point has been severely criticized. This traditional perspective considers that the formal mathematical knowledge has to be taught prior to the application so, once taught, it can be used to solve problems. Along with this criticism,…
Descriptors: Educational Games, Game Based Learning, Mathematics Education, Learning Processes
Alsina, Ángel; Salgado, María – International Journal of Science and Mathematics Education, 2022
The aim of this study is to provide data to better understand the processes of early mathematical modelling. According to this, an early mathematical modelling activity carried out by 21 Spanish schoolchildren aged 5-6 years is analysed, using the validated tool "Rubric for the Evaluation of Mathematical Modelling Processes" (REMMP). The…
Descriptors: Mathematical Models, Mathematics Instruction, Scoring Rubrics, Prior Learning
Jeaninne Horowitz Gassol – Discover Education, 2025
Entrepreneurship is a key driver of economic growth, innovation, and societal change. Yet, encouraging entrepreneurial engagement among undergraduates is challenging. Despite numerous initiatives, few students translate their education into ventures, revealing shortcomings in traditional teaching. Moreover, a focus on disciplinary specialization…
Descriptors: Interdisciplinary Approach, Systems Approach, Problem Solving, Undergraduate Students
Delgado, Antonio; Justo, Enrique; Terranova, Domenico; Cascales, Juan – European Journal of Engineering Education, 2023
What difficulties do architecture students encounter in the structural design for their final master project? How do they address these difficulties? This paper presents the topic and focuses on these two research questions by examining the students' experience, using thematic analysis with a qualitative approach. We obtained the data through…
Descriptors: Graduate Students, Masters Programs, Student Projects, Architectural Education
The Associations between Computational Thinking and Creativity: The Role of Personal Characteristics
Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Computational Thinking (CT) and creativity are considered two vital skills for the 21st century that should be incorporated into future curricula around the world. We studied the relationship between these two constructs while focusing on learners' personal characteristics. Two types of creativity were examined: creative thinking and computational…
Descriptors: Correlation, Thinking Skills, Creative Thinking, Problem Solving
Goñi-Cervera, J.; Cañadas, M. C.; Polo-Blanco, I. – ZDM: Mathematics Education, 2022
Generalisation is a skill that enables learners to acquire knowledge in general, and mathematical knowledge in particular. It is a core aspect of algebraic thinking and, in particular, of functional thinking, as a type of algebraic thinking. Introducing primary school children to functional thinking fosters their ability to generalise, explain and…
Descriptors: Generalization, Autism Spectrum Disorders, Elementary School Students, Algebra
Saba Gerami; Eric Khiu; Vilma Mesa; Thomas Judson – Educational Studies in Mathematics, 2024
Using Balacheff's (2013) model of conceptions, we inferred potential conceptions in three examples presented in the spanning sets section of an interactive linear algebra textbook. An analysis of student responses to two similar reading questions revealed additional strategies that students used to decide whether a vector was in the spanning set…
Descriptors: Foreign Countries, Mathematical Concepts, Algebra, Textbooks
Yin Yin Khoo; Mohamad Rohieszan Ramdan; Nor Liza Abdullah; Nurul Ashykin Abd Aziz; Nurhanie Mahjom – International Journal of Education in Mathematics, Science and Technology, 2025
This article aims to systematically explore the literature on game-based learning in higher education, focusing on its impacts on students' thinking and learning. Prisma method was employed to analysis the data. The article published between 2016 to 2023 from Web of Science, Scopus and Eric were taken into consideration for this study with the…
Descriptors: Game Based Learning, Higher Education, Educational Research, Thinking Skills
Miriam Herrero-Martín; Cristina Aldavero; Alfonso Lahuerta; Luis Carro; Azael J. Herrero – International Journal of Game-Based Learning, 2025
This study explores the potential of modern board games to foster key competences in primary education. A total of 238 students and 17 teachers from Spain, Romania, and Greece implemented 29 board games targeting Linguistic Communication, Mathematical Competence, and Learning to Learn. The intervention included teacher training, pedagogical…
Descriptors: Foreign Countries, Game Based Learning, Elementary School Students, Elementary School Teachers
Diego-Mantecón, José-Manuel; Blanco, Teresa-F.; Ortiz-Laso, Zaira; Lavicza, Zsolt – Comunicar: Media Education Research Journal, 2021
Secondary education curricula highlight competence-based learning; although meaningful school-intervention habits have not yet been observed. The initiatives implemented have focused primarily on promoting the combined development of no more than three key competences. This article presents an international study under the Erasmus+ and H2020…
Descriptors: Art Education, STEM Education, Active Learning, Student Projects
Angel Blanch; Eduardo Blanco – Educational Psychology, 2025
This study addresses the investment hypothesis of fluid on crystallised abilities onto academic achievement (Gf [right arrow] Gc [right arrow] "Achievement"), which might hold to a greater extent at earlier than at latter educational stages. We compared this prediction with two independent groups of secondary (n = 192, 113 females) and…
Descriptors: Foreign Countries, Secondary School Students, College Students, Academic Achievement
Héctor Galindo-Domínguez; María José Bezanilla; Lucía Campo – Education and Information Technologies, 2025
Although part of their use is intended for leisure, social networks could be a useful tool for developing students' critical thinking. Nevertheless, this relationship could also be influenced by our competence in learning to learn, that is to say, our knowledge, skills, and attitudes associated with self-regulation, metacognition, use of learning…
Descriptors: Social Media, College Students, Critical Thinking, Problem Solving

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