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Pozo-Sánchez, Santiago; Lampropoulos, Georgios; López-Belmonte, Jesús – Journal of New Approaches in Educational Research, 2022
Gamification is a training model that encourages the inclusion of active methodologies into learning environments. The objective of this study is to analyze the effects of a gamified experience through virtual and face-to-face escape rooms as well as to determine the generated levels of fun, absorption, creative thinking, mastery, activation,…
Descriptors: Gamification, Educational Games, In Person Learning, Computer Simulation
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García-Gómez, Andrés; Risco, Manuel López; Rubio, Jesús Carlos; Guerrero, Eloisa; García-Peña, Inés Magdalena – Electronic Journal of Research in Educational Psychology, 2014
Introduction: The use of horses in therapy has a fairly long history. There are many references to the therapeutic benefits of this activity. Such therapies have been undergoing a boom internationally in recent years. However scientific research into the effective use of this activity in children with autism is still in the early stages of…
Descriptors: Autism, Pervasive Developmental Disorders, Animals, Therapeutic Recreation