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Ana Castellano-Beltran; Rafael Carballo; Anabel Moriña – Education and Information Technologies, 2025
The use of technology in higher education has been shown to have multiple learning benefits, providing great help to all students. However, more evidence is needed on the benefits of technology for inclusive higher education through the analysis of classroom practices. This study aimed to analyse the advantages and limitations identified by…
Descriptors: Educational Technology, Technology Uses in Education, Inclusion, Higher Education
Gómez-García, Gerardo; Hinojo-Lucena, Francisco-Javier; Alonso-García, Santiago; Romero-Rodríguez, José-María – Education Sciences, 2021
Mobile learning is a resource that can enhance the teaching-learning process of students and improve the training of future teachers. Specifically, augmented reality (AR) technology allows for immersive and experiential learning without the need to leave the classroom. The purposes of this paper were to apply AR technology in the training of…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Effects of the Augmented Reality Game Pokémon GO on Fitness and Fatness in Secondary School Students
Martínez-López, Emilio J.; López-Serrano, Sebastián; De La Torre-Cruz, Manuel; Ruiz-Ariza, Alberto – Health Education Journal, 2022
Objective: The aim of this study was to analyse the effect of 8 weeks of Pokémon GO on physical fitness (cardiorespiratory fitness [CRF], Speed/Agility [S/A], and muscular strength [MS]) and fatness (body mass index [BMI], percentage of body fat [%BF], and waist-hip index), as well as possible differences between weekly physical activity (PA)…
Descriptors: Video Games, Computer Simulation, Geographic Information Systems, Exercise
Esteve, Anna R.; Segura, Sara; Solbes, Jordi – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This work presents the evaluation of a practical experience on noise pollution based on the use of smartphones to check if it helps students to better understand the concepts related to this phenomenon. This evaluation has been done with a pre-post design in which 112 students, enrolled in the "Physics and Chemistry" course of the 1st…
Descriptors: Pollution, Acoustics, Telecommunications, Handheld Devices
Vega-Ramírez, Lilyan; Notario, Rubén Olmedilla; Ávalos-Ramos, María Alejandra – Education Sciences, 2020
Mobile telephony has developed exponentially, offering a multitude of services that could be optimal for the educational field of physical and sports activity (PSA). The objective of this research was to analyze the use of smartphone by 40 Spanish teenagers and assess the degree of satisfaction of the Polar Beat application within the subject of…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Santoveña-Casal, Sonia – International Review of Research in Open and Distributed Learning, 2019
The main objective of this study was to analyse the influence of social media participation on academic performance. The sample consisted of 1960 students taking one of two courses at undergraduate or postgraduate level, respectively (Faculty of Education, National Distance Education University, Spain), of whom 411 students carried out an activity…
Descriptors: Social Media, Academic Achievement, Undergraduate Students, Graduate Students
Casañ-Pitarch, Ricardo; Candel-Mora, Miguel Ángel – Teaching English with Technology, 2021
Telecollaboration seems to be a present emerging practice in education. In this sense, telecollaboration is wide and covers several areas of work and study, and it can also concern hybrid ones. This research focuses on developing learners' digital competence, English language skills for professional purposes, and knowledge on recycling matters…
Descriptors: Telecommunications, Technological Literacy, Language Skills, Educational Technology
Calderón, Antonio; Meroño, Lourdes; MacPhail, Ann – European Physical Education Review, 2020
There is a lack of research on the use of digital technology in physical education teacher education (PETE) and its relationship with the learning and engagement of pre-service teachers. Furthermore, research reports low engagement of pre-service teachers in digital approaches that do not promote active learning and are mostly teacher-centred.…
Descriptors: Teaching Methods, Student Centered Learning, Educational Technology, Physical Education
Cobo, Adolfo; Conde, Olga Ma.; Quintela, Ma. Ángeles; Mirapéix, Jesús Ma.; López-Higuera, José Miguel – Journal of Technology and Science Education, 2011
In this paper we propose adapting role-play teaching methodology to engineering studies. The role of a maintenance technician, a relevant job profile for engineering graduates is has chosen. The interaction is based on email exchange, with the instructor included in the simulation to help guide the activity and achieve learning objectives. In this…
Descriptors: Role Playing, Educational Technology, Technology Uses in Education, Engineering Education