Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Simulation | 2 |
Foreign Countries | 2 |
Psychological Patterns | 2 |
Affective Behavior | 1 |
Anxiety | 1 |
Artificial Intelligence | 1 |
Blended Learning | 1 |
Case Studies | 1 |
Chinese | 1 |
Cognitive Processes | 1 |
College Students | 1 |
More ▼ |
Author
Freiermuth, Mark, Ed. | 1 |
Lampropoulos, Georgios | 1 |
López-Belmonte, Jesús | 1 |
Pozo-Sánchez, Santiago | 1 |
Zarrinabadi, Nourollah, Ed. | 1 |
Publication Type
Books | 1 |
Collected Works - General | 1 |
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Elementary Secondary Education | 1 |
Secondary Education | 1 |
Audience
Researchers | 1 |
Teachers | 1 |
Location
Spain | 2 |
Greece | 1 |
Hong Kong | 1 |
South Africa | 1 |
Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Pozo-Sánchez, Santiago; Lampropoulos, Georgios; López-Belmonte, Jesús – Journal of New Approaches in Educational Research, 2022
Gamification is a training model that encourages the inclusion of active methodologies into learning environments. The objective of this study is to analyze the effects of a gamified experience through virtual and face-to-face escape rooms as well as to determine the generated levels of fun, absorption, creative thinking, mastery, activation,…
Descriptors: Gamification, Educational Games, In Person Learning, Computer Simulation
Freiermuth, Mark, Ed.; Zarrinabadi, Nourollah, Ed. – New Language Learning and Teaching Environments, 2020
This edited volume brings together large-scale research as well as case studies from a range of geographical contexts and represents a variety of educational settings involving second language learners and users. Its aim is to explore the interrelated issues of psychology and technology use in second language learning settings as well as in more…
Descriptors: Second Language Learning, Second Language Instruction, Case Studies, Technology Uses in Education