NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Conde Ruano, José Tomás; Tamayo, Ana – Interpreter and Translator Trainer, 2022
This paper presents the perceived satisfaction of undergraduate students of translation and interpreting who have taken part in the creation of a multilingual, accessible and inclusive audio guide for the Faculty of Arts at the University of the Basque Country (UPV/EHU). A selection of students carried out the translation and proofreading of texts…
Descriptors: Foreign Countries, Undergraduate Students, Student Satisfaction, Translation
Peer reviewed Peer reviewed
Direct linkDirect link
Canboy, Basak; Montalvo, Adolfo; Buganza, M. Carmen; Emmerling, Robert J. – Innovations in Education and Teaching International, 2016
This paper offers an example of how to introduce student-centred knowledge creation and competency development in a systematic way into a master's programme. The curriculum of a new course called Module 9 was framed according to experiential learning theory. While student teams work on self-selected projects, their learning processes are…
Descriptors: Experiential Learning, Learning Theories, Student Centered Learning, Curriculum Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Vázquez-Cano, Esteban – Educational Sciences: Theory and Practice, 2014
In this paper, the results of researcher' ongoing activities regarding the use of smartphones and a specific subject-app used at the Spanish National University of Distance Education (UNED) have been reported. The purpose of this trial is to assess the app's didactic use and potential to enhance student learning in university subjects in…
Descriptors: Telecommunications, Computer Oriented Programs, Handheld Devices, College Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Muñoz González, Juan Manuel; Rubio García, Sebastián; Cruz Pichardo, Ivanovna M. – Digital Education Review, 2015
At the present time, the use of video games goes beyond mere amusement or entertainment due to its potential for developing capacities, dexterity and skills. Thus, video games have extended to environments like that of education, serving as didactic resources within dynamics that respond to the interests and necessities of the 21st century…
Descriptors: Video Games, Classroom Environment, Classroom Techniques, Cooperative Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Barbera, Elena; Clara, Marc; Linder-Vanberschot, Jennifer A. – E-Learning and Digital Media, 2013
Online education, with its genuine characteristics, has changed the way students experience learning processes. This fact led research to study the aspects of online learning settings that influence the way students experience their learning, and several aspects were identified from this effort. However, usually each study focuses on only one or a…
Descriptors: Foreign Countries, Electronic Learning, College Students, Higher Education