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Beatriz Ortega-Ruipérez; Ana Pereles; Miguel Lázaro – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The aim of the study is to test whether the perception of self-regulated learning during text reading in online teacher education is improved by using a digital tool for the use of metacognitive strategies for planning, monitoring, and self-assessment. Background: The use of self-regulated learning is important in reading skills, and…
Descriptors: Reading, Online Courses, Teacher Education Programs, Educational Technology
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Carrión Candel, Elena; Colmenero, Manuel Jacinto Roblizo – Music Education Research, 2022
This study aims to analyse the extent to which gamification tools and multimedia resources (i.e. Cuadernia, Kahoot, Quizizz, and Socrative) can serve in learning strategies for education, achievement, participation and motivation during student teacher training in the subject of "Musical Education and its Didactics" and within the…
Descriptors: Music Education, Gamification, Multimedia Materials, Foreign Countries
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Vázquez-Cano, Esteban – Educational Sciences: Theory and Practice, 2014
In this paper, the results of researcher' ongoing activities regarding the use of smartphones and a specific subject-app used at the Spanish National University of Distance Education (UNED) have been reported. The purpose of this trial is to assess the app's didactic use and potential to enhance student learning in university subjects in…
Descriptors: Telecommunications, Computer Oriented Programs, Handheld Devices, College Students