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Sonia Lorente; Mónica Arnal-Palacián; Maximiliano Paredes-Velasco – European Journal of Psychology of Education, 2024
The European Higher Education Area (EHEA) proposes to enhance active learning and student protagonism in order to improve academic performance. In this sense, different methodologies are emerging to create scenarios for self-regulation of their learning. In this study the cooperative, collaborative and interdisciplinary learning methodologies were…
Descriptors: Cooperative Learning, Interdisciplinary Approach, Computer Software, Universities
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Oriol Borrás-Gené; Raquel Hijón-Neira; Pedro Paredes-Barragán; Lucía Serrano-Luján – International Journal of Game-Based Learning, 2024
Educational escape rooms aims to motivate students, to strengthen knowledge and evaluate learning. Pre-service teachers enrolled in "Computer Science and Digital Competency" course shows lack of motivation and difficulties to realise its usefulness in everyday practice, becoming an ideal context to apply this strategy. 157 students…
Descriptors: Blended Learning, Problem Solving, Student Motivation, Programming
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Galindo, Cipriano; Fernandez-Madrigal, Juan-Antonio – IEEE Transactions on Education, 2020
Contribution: There exist software tools designed for professional or research purposes that may serve for grounding the learning of real-time scheduling within introductory courses. This article contributes with a hardware and software infrastructure aimed at improving the learning process of the essentials of real-time scheduling in…
Descriptors: Scheduling, Computer Software, Introductory Courses, Learning Processes
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Domínguez, César; Jaime, Arturo; Heras, Jónathan; García-Izquierdo, Francisco J. – ACM Transactions on Computing Education, 2019
This study analyzes the impact of adding a review exercises module to an online tool used in a software engineering degree program. The objective of the module is to promote students' self-learning effort to improve their performance. We also intend to determine if this new feature has any effect on the amount of code copies detected in lab…
Descriptors: Teaching Methods, Computer Software, Engineering Education, Computer Science Education
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Larraza-Mendiluze, Edurne; Arbelaitz, Olatz; Arruarte, Ana; Lukas, Jose F.; Garay-Vitoria, Nestor – IEEE Transactions on Education, 2020
Contribution: A learning-by-teaching methodology through games can be used to promote informatics (computer science) in primary and secondary education. Applying the proposed activities can change students' perception of informatics from seeing it as merely using computers to seeing its relationship with mathematics. The experience can also help…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Elementary Secondary Education
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Blanco, Teresa; López-Forniés, Ignacio; Zarazaga-Soria, Francisco Javier – International Journal of Technology and Design Education, 2017
The competence-based education recently launched in Spanish universities presents a set of abilities and skills that are difficult to teach to students in higher and more technologically-oriented grades. In this paper, a teaching intervention that is based on design methodologies is proposed, to upgrade the competitive capacities of computer…
Descriptors: Foreign Countries, College Students, Empathy, Teamwork
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Fernández-Alemán, José Luis; Carrillo-de-Gea, Juan Manuel; Meca, Joaquín Vidal; Ros, Joaquín Nicolás; Toval, Ambrosio; Idri, Ali – IEEE Transactions on Education, 2016
This paper presents the results of two educational experiments carried out to determine whether the process of specifying requirements (catalog-based reuse as opposed to conventional specification) has an impact on effectiveness and productivity in co-located and distributed software development environments. The participants in the experiments…
Descriptors: Productivity, Computer Science Education, Computer Software, Course Descriptions
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Mora, Higinio; Ferrández, Antonio; Gil, David; Peral, Jesús – International Review of Research in Open and Distributed Learning, 2017
Massive Open Online Courses and e-learning represent the future of the teaching-learning processes through the development of Information and Communication Technologies. They are the response to the new education needs of society. However, this future also presents many challenges such as the processing of online forums when a huge number of…
Descriptors: Electronic Learning, Online Courses, Teaching Methods, Learning Processes
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Martín, Estefanía; Gértrudix, Manuel; Urquiza-Fuentes, Jaime; Haya, Pablo A. – British Journal of Educational Technology, 2015
This paper describes two datasets extracted from a video-based educational experience using a social and collaborative platform. The length of the trial was 3 months. It involved 111 students from two different courses. Twenty-nine came from Computer Engineering (CE) course and 82 from Media and Communication (M&C) course. They were organised…
Descriptors: Video Technology, Educational Technology, Longitudinal Studies, College Students
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Larraza-Mendiluze, Edurne; Garay-Vitoria, Nestor – IEEE Transactions on Education, 2015
This paper surveys how the computer input/output (I/O) subsystem is taught in introductory undergraduate courses. It is important to study the educational process of the computer I/O subsystem because, in the curricula recommendations, it is considered a core topic in the area of knowledge of computer architecture and organization (CAO). It is…
Descriptors: Computer Science Education, Engineering Education, Introductory Courses, Undergraduate Study
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Griffith, Mary – Universal Journal of Educational Research, 2017
Content and Language Integrated Learning (CLIL) is as full of challenges as it is of possibilities. We will explore the challenges while seeking realistic solutions as eight Computer Science professors teach their subjects through English for the first time. We hope to gain insights into the bilingual classroom at the university level where…
Descriptors: Foreign Countries, Teaching Methods, Language of Instruction, Course Content
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Hernandez-Jayo, Unai; López-Garde, Juan-Manuel; Rodríguez-Seco, J. Emilio – IEEE Transactions on Education, 2015
In the Master's of Telecommunication Engineering program at the University of Deusto, Spain, courses in communication circuit design, electronic instrumentation, advanced systems for signal processing and radiocommunication systems allow students to acquire concepts crucial to the fields of electronics and communication. During the educational…
Descriptors: Active Learning, Outcomes of Education, Foreign Countries, Masters Programs
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Arbelaitz, Olatz; José I. Martín; Muguerza, Javier – IEEE Transactions on Education, 2015
This paper presents an analysis of introducing active methodologies in the Computer Architecture course taught in the second year of the Computer Engineering Bachelor's degree program at the University of the Basque Country (UPV/EHU), Spain. The paper reports the experience from three academic years, 2011-2012, 2012-2013, and 2013-2014, in which…
Descriptors: Active Learning, Teaching Methods, Student Attitudes, Computer Science Education
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Rodriguez-Sanchez, M. C.; Torrado-Carvajal, Angel; Vaquero, Joaquin; Borromeo, Susana; Hernandez-Tamames, Juan A. – IEEE Transactions on Education, 2016
This paper presents a case study analyzing the advantages and disadvantages of using project-based learning (PBL) combined with collaborative learning (CL) and industry best practices, integrated with information communication technologies, open-source software, and open-source hardware tools, in a specialized microcontroller and embedded systems…
Descriptors: Case Studies, Cooperative Learning, Engineering Education, Academic Achievement
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Ruiz-Martinez, A.; Pereniguez-Garcia, F.; Marin-Lopez, R.; Ruiz-Martinez, P. M.; Skarmeta-Gomez, A. F. – IEEE Transactions on Learning Technologies, 2013
In the teaching of computer networks the main problem that arises is the high price and limited number of network devices the students can work with in the laboratories. Nowadays, with virtualization we can overcome this limitation. In this paper, we present a methodology that allows students to learn advanced computer network concepts through…
Descriptors: Computer Networks, Concept Teaching, Science Process Skills, Teaching Methods
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