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Muñoz-Repiso, Ana García-Valcárcel; Caballero-González, Yen-Air – Comunicar: Media Education Research Journal, 2019
The development of programming skills is currently promoting from an early school age, trying to get children to take an active and creative role in the use of technologies. The objective of this article is to verify the repercussion of educational robotics activities on kindergarten students in the acquisition of computational thinking and…
Descriptors: Computation, Thinking Skills, Robotics, Early Childhood Education
Carbonell Carrera, Carlos; Bermejo Asensio, Luis A. – Journal of Geography in Higher Education, 2017
Landscape interpretation is needed for navigating and determining an orientation: with traditional cartography, interpreting 3D topographic information from 2D landform representations to get self-location requires spatial orientation skill. Augmented reality technology allows a new way to interact with 3D landscape representation and thereby…
Descriptors: Geography, Spatial Ability, Maps, Computer Simulation
Castillo-Manzano, Jose I.; Castro-Nuño, Mercedes; Sanz Díaz, María Teresa; Yñiguez, Rocio – British Journal of Educational Technology, 2016
The aim of this paper was to evaluate how audience response system (ARS) technology may increase improvements in academic performance in higher education, using the first year of the Administration and Business Management degree course at the University of Seville (Spain) as a case study. The experiment assesses whether the use of ARSs increases…
Descriptors: Audience Response Systems, Educational Improvement, Higher Education, Business Administration Education
Toledo-Morales, Purificacion; Sanchez-Garcia, Jose Manuel – Turkish Online Journal of Distance Education, 2018
This study investigated the effects of the use of Augmented Reality (AR) on the academic performance of students, as well as perceptions that were following the use of this new technology resource. The participants were students of primary education in Spain, which were assigned to an experimental group and a control group. Contents related to the…
Descriptors: Social Science Research, Educational Research, Computer Simulation, Computer Graphics
Núñez, Juan Carlos Casañ – The EUROCALL Review, 2017
Listening, watching, reading and writing simultaneously in a foreign language is very complex. This paper is part of wider research which explores the use of audiovisual comprehension questions imprinted in the video image in the form of subtitles and synchronized with the relevant fragments for the purpose of language learning and testing.…
Descriptors: Teaching Methods, Audiovisual Instruction, Comprehension, Second Language Instruction
González-Gómez, David; Jeong, Jin Su; Airado Rodríguez, Diego; Cañada-Cañada, Florentina – Journal of Science Education and Technology, 2016
"Flipped classroom" teaching methodology is a type of blended learning in which the traditional class setting is inverted. Lecture is shifted outside of class, while the classroom time is employed to solve problems or doing practical works through the discussion/peer collaboration of students and instructors. This relatively new…
Descriptors: Science Instruction, Educational Technology, Blended Learning, Technology Uses in Education
del Moral-Pérez, Mª Esther; Fernández-García, Laura Carlota; Guzmán-Duque, Alba Patricia – Electronic Journal of Research in Educational Psychology, 2015
Introduction: Our research focused on studying the extent to which the planned, systematic use of educational videogames can result in the generation of learning contexts conducive to developing Multiple Intelligences (MIs) amongst schoolchildren. Methodology: A twofold methodological approach was adopted: a) qualitative: previous assessment and…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Multiple Intelligences
Casquero, Oskar; Portillo, Javier; Ovelar, Ramón; Romo, Jesús; Benito, Manuel – International Journal of Virtual and Personal Learning Environments, 2013
Knowing whether Personal Learning Environments (PLEs) could transfer Web 2.0 affordances, which have been focused on the non-educational or recreational sphere, to the institutional sphere is important to move the research agenda beyond "cool uses" and to understand how the learning process is affected when students use this new type of…
Descriptors: Higher Education, Web 2.0 Technologies, Individualized Instruction, Educational Environment
Rodriguez-Conde, M. J.; Olmos Miguelanez, S.; Perochena Gonzalez, P.; Herrera Garcia, E. – Online Submission, 2011
Coexistence and moral education are areas of great interest in Spanish compulsory education, especially in the period that comprises between 12 and 16 years of age, named "compulsory secondary education" in Spain. With the aim to improve the processes of coexistence within this level, this research team on education from the University…
Descriptors: Ethical Instruction, Secondary Education, Compulsory Education, Foreign Countries