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Gandolfi, Enrico – E-Learning and Digital Media, 2018
This article investigates the phenomenon of open and participative development (e.g. beta testing, Kickstarter projects)--i.e. extended prototyping--in digital entertainment as a potential source of insights for instructional interventions. Despite the increasing popularity of this practice and the potential implications for educators and…
Descriptors: Educational Technology, Technology Uses in Education, Instructional Design, Games
Krengel, Fabian – Global Education Review, 2021
A key goal of global education in language teaching is to "have students 'think globally and act locally'"(Cates, 2013, p. 278) -- an idea in line with the concept of glocality. Virtual exchange -- i.e. connecting learners with different lingua-cultural backgrounds over extended periods of time via digital communication technologies (The…
Descriptors: Preservice Teachers, Language Teachers, Second Language Learning, Second Language Instruction
Gessler, Michael; Moreno Herrera, Lázaro – International Journal for Research in Vocational Education and Training, 2015
The design of vocational didactics has to meet special requirements. Six core assumptions are identified: outcome orientation, cultural-historical embedding, horizontal structure, vertical structure, temporal structure, and the changing nature of work. Different approaches and discussions from school-based systems (Spain and Sweden) and dual…
Descriptors: Vocational Education, Comparative Education, Instructional Design, Educational Innovation