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Sundqvist, Pia – Language Learning & Technology, 2019
The purposes of this study are to examine the relation between playing commercial-off-the-shelf (COTS) games in the wild and L2 English vocabulary and to offer comparisons with non-gamers' vocabulary. Data were collected from two samples of teenage L2 English learners in Sweden, Sample A (N = 1,069) and Sample B (N = 16). Questionnaires and…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
Wang, Airong – Language Learning & Technology, 2015
This paper reports on a task-based language teaching course in Second Life. The data set consists of transcribed recordings and a teacher interview. Focusing on how the teacher facilitated student participation, this paper aims to explore the discourse functions in the teacher language output and then to address the teacher roles in three…
Descriptors: Virtual Classrooms, Teacher Role, Student Participation, Discourse Analysis
Dooly, Melinda – Language Learning & Technology, 2018
Many reports suggest that the use of education technology can have a positive effect on language education. However, most of the research indicates that there is need for more detailed understanding of the pedagogical processes that support technology-enhanced language learning. This text takes a social semiotic perspective to examine multimodal…
Descriptors: Second Language Learning, Second Language Instruction, Educational Technology, Teaching Methods
Dahlberg, Giulia Messina; Bagga-Gupta, Sangeeta – Language Learning & Technology, 2016
The study presented in this article explores the ways in which discursive-technologies shape interaction in "digitally-mediated" educational settings in terms of affordances and constraints for the participants. Our multi-scale sociocultural-dialogical analysis of the interactional order in the online sessions of an "Italian for…
Descriptors: Sociocultural Patterns, Grammar, Literacy, Introductory Courses