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Showing 1 to 15 of 21 results Save | Export
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Ola Holmström; Ola Stjärnhagen – Quality in Higher Education, 2024
This article examines how university students assess the coordination of the courses their programmes contain and how course coordination affects how content they are with their studies. The study is based on survey data from more than 5700 students, collected through Lund University's Student Barometer. The survey examines the students' views on…
Descriptors: Foreign Countries, College Students, Course Selection (Students), Academic Degrees
European University Association, 2024
European higher education institutions (HEIs) are facing increasing demands for more flexible learning and flexibility in learning paths. This report from a 2023 European University Association Learning & Teaching Thematic Peer Group on "Flexible learning and teaching" explores the complexity of implementing flexible learning at…
Descriptors: Higher Education, Teaching Methods, Outcomes of Education, Individualized Instruction
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Hautopp, Heidi; Ejsing-Duun, Stine – Electronic Journal of e-Learning, 2020
This study investigates how the use of visual facilitation and representations, e.g. visualisations and video productions, combined with peer-feedback sessions can create exploratory approaches to game design in online teaching. The article analyses an iterative game development process in an online learning context. The empirical data is…
Descriptors: Visual Aids, Visualization, Video Technology, Film Production
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Kohn Rådberg, Kamilla; Lundqvist, Ulrika; Malmqvist, Johan; Hagvall Svensson, Oskar – European Journal of Engineering Education, 2020
Challenge-based learning (CBL) is a multidisciplinary approach that encourages students to work actively with peers, teachers and stakeholders in society to identify complex challenges, formulate relevant questions and take action for sustainable development. In this paper, it is argued that CBL can be viewed as an evolution of the Conceive,…
Descriptors: Learning Experience, Interdisciplinary Approach, Sustainable Development, Universities
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Lucander, Henriette; Christersson, Cecilia – Quality in Higher Education, 2020
This paper reports on the design, development and evaluation of a novel process for quality assurance of assessments for entire educational programmes. The process was developed and tested by multidisciplinary teaching staff and consists of five phases: inventory, analyses, evaluation, planning change and realising change. The process for quality…
Descriptors: Educational Quality, Quality Assurance, Interdisciplinary Approach, College Faculty
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Firth, Richard; Stoltenberg, Einar; Jennings, Trent – International Journal of Art & Design Education, 2016
This "case study" of two jewellery workshops, used outdoor learning spaces to explore both its impact on learning outcomes and to introduce some key principles of sustainable working methodologies and practices. Using the beach as the classroom, academics and students from a Norwegian and Scottish (HE) product design exchange programme…
Descriptors: Workshops, Outdoor Education, Sustainability, College Students
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Susanna Barrineau; Lakin Anderson – International Journal for Students as Partners, 2018
This paper analyses students' experiences of a partnership learning community in which students take on an unusual amount of power over decision-making in the design and implementation of interdisciplinary education. Student-driven contexts are largely absent in literature on partnership in higher education, which has thus far been based on…
Descriptors: Partnerships in Education, Decision Making, Interdisciplinary Approach, College Faculty
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Berge, Maria; Ingerman, Åke – Research in Science & Technological Education, 2017
Background: In science education today, there is an emerging focus on what is happening in situ, making use of an array of analytical traditions. Common practice is to use one specific analytical framing within a research project, but there are projects that make use of multiple analytical framings to further the understanding of the same data,…
Descriptors: Group Discussion, Research Methodology, Educational Research, Science Education
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Eriksson, Thommy; Adawi, Tom; Stöhr, Christian – Journal of Computing in Higher Education, 2017
Why do over 90% of the learners in Massive Open Online Courses (MOOCs) never finish the course? There is a need for further studies focusing on the learners' experiences of participating in MOOCs and factors that influence the decision to complete or drop out of the course. To deepen our understanding of why learners complete or drop out of MOOCs,…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
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Ehrlin, Anna; Insulander, Eva; Sandberg, Anette – Australian Journal of Teacher Education, 2016
The purpose of this study is to examine how students on a teacher education programme interpret entrepreneurial learning. The study was performed in Sweden, based on a design theoretical and multimodal perspective on learning and communication which provides the basis for how we understand learning processes in early teacher education. The sample…
Descriptors: Creativity, Entrepreneurship, Teaching Methods, Instructional Materials
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Marklund, Björn Berg; Backlund, Per; Dahlin, Carl-Johan; Engström, Henrik; Wilhelmsson, Ulf – International Journal of Game-Based Learning, 2014
An important factor for success in project-based learning (PBL) is that the involved project groups establish an atmosphere of social interaction in their working environment. In PBL-scenarios situated in distributed environments, most of a group's work-processes are mediated through the use of production-focused tools that are unconcerned with…
Descriptors: Educational Games, Active Learning, Student Projects, Users (Information)
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Boustedt, Jonas – Computer Science Education, 2012
The software industry needs well-trained software designers and one important aspect of software design is the ability to model software designs visually and understand what visual models represent. However, previous research indicates that software design is a difficult task to many students. This article reports empirical findings from a…
Descriptors: Foreign Countries, Computer Software, Computer Science Education, Programming
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Persson, Ann-Christin; Langh, Maria; Nilsson, Jessica – Information Research: An International Electronic Journal, 2010
Introduction: The Lund University Faculty of Engineering's LibQual+[R] survey 2007 showed that students and faculty had difficulties finding the information they needed at the libraries' Websites. To be able to improve the Websites, we needed to find out how the users navigated the Websites, as well as what content they needed. Method: Twenty-four…
Descriptors: Usability, Web Sites, Design, Academic Libraries
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Winkelman, Paul – European Journal of Engineering Education, 2009
Students entering engineering programmes are typically expected to be competent in mathematics and science. Design competencies are seldom required. This research focuses on mathematics and investigates how concepts of mathematics may affect perceptions of design. Case studies, consisting of interviews and web-based material, reveal a range of…
Descriptors: Engineering Education, Mathematics Education, Competence, Student Attitudes
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Logdlund, Ulrik – Studies in Continuing Education, 2010
This article explores videoconferencing in the context of local learning centres in Sweden. The practice is described as a "learning space" in which adult learners construct socio-spatial relations. The study goes beyond a sociological apprehension of actors and opposes the idea of the material as neutral, passive and conformed by…
Descriptors: Foreign Countries, Adult Students, Rural Areas, College Instruction
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