Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Case Studies | 3 |
Computer Simulation | 3 |
Foreign Countries | 3 |
Computer Games | 2 |
Administrator Attitudes | 1 |
Adult Education | 1 |
Armed Forces | 1 |
COVID-19 | 1 |
Coaching (Performance) | 1 |
Cognitive Style | 1 |
College Faculty | 1 |
More ▼ |
Author
Alklind Taylor, Anna-Sofia | 1 |
Backlund, Per | 1 |
Collin, Jonas | 1 |
Eslahchi, Morteza | 1 |
Mozelius, Peter | 1 |
Niklasson, Lars | 1 |
Olsson, Marie | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Adult Education | 2 |
Postsecondary Education | 2 |
Higher Education | 1 |
Audience
Location
Sweden | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Eslahchi, Morteza – Journal of Workplace Learning, 2023
Purpose: This paper aims to examine how a social entrepreneurial organisation in Sweden collectively learned to adapt itself to the COVID-19 pandemic. Design/methodology/approach: Using an abductive approach, this study conducted single case fieldwork on a social entrepreneurial organisation called SFE. The following research questions were asked:…
Descriptors: COVID-19, Case Studies, Foreign Countries, Entrepreneurship
Olsson, Marie; Mozelius, Peter; Collin, Jonas – Electronic Journal of e-Learning, 2015
Courses in virtual learning environments can leave recently enrolled participants in a state of loneliness, confusion and boredom. What course content is essential in the course, where can more information be found and which assignments are mandatory? Research has stated that learner control and motivation are crucial issues for successful online…
Descriptors: Questionnaires, Visualization, Electronic Learning, Programming
Alklind Taylor, Anna-Sofia; Backlund, Per; Niklasson, Lars – Simulation & Gaming, 2012
Military organizations have a long history of using simulations, role-play, and games for training. This also encompasses good practices concerning how instructors utilize games and gaming behavior. Unfortunately, the work of instructors is rarely described explicitly in research relating to serious gaming. Decision makers also tend to have…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Simulation