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Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
Klapp, Alli; Belfield, Clive; Bowden, Brooks; Levin, Henry; Shand, Robert; Zander, Sabine – International Journal of Emotional Education, 2017
There is growing evidence that social and emotional skills can be taught to students in school and teaching these skills can have a positive effect on later outcomes, such as better mental health and less drug use. This paper presents a benefit-cost analysis of a longitudinal social and emotional learning intervention in Sweden, using data for 663…
Descriptors: Cost Effectiveness, Intervention, Social Development, Emotional Development
Angantyr, Malin; Hansen, Eric M.; Eklund, Jakob Håkansson; Malm, Kerstin – Journal of Research in Childhood Education, 2016
Humane education programs designed to increase children's empathy for animals are becoming more common. A quasi-experiment tested the effectiveness of one such program by comparing 80 children who had completed the program with a control group of 57 children who had not. The children read a story involving an injured dog and rated the degree of…
Descriptors: Gender Differences, Empathy, Animals, Intervention
Klapp, Alli – European Journal of Psychology of Education, 2018
The purpose of the study was to investigate if academic and social self-concept and motivation to improve in academic school subjects mediated the negative effect of summative assessment (grades) for low-ability students' achievement in compulsory school. In two previous studies, summative assessment (grading) was found to have a differentiating…
Descriptors: Academic Ability, Self Concept, Longitudinal Studies, Quasiexperimental Design
Thomas, Kavita E. – Modern Language Journal, 2018
This study introduces an approach to providing corrective feedback to L2 learners termed analogy-based corrective feedback that is motivated by analogical learning theories and syntactic alignment in dialogue. Learners are presented with a structurally similar synonymous version of their output where the erroneous form is corrected, and they must…
Descriptors: Comparative Analysis, Error Correction, Feedback (Response), Grammar
Käll, Lina Bunketorp; Malmgren, Helge; Olsson, Erik; Lindén, Thomas; Nilsson, Michael – Journal of School Health, 2015
Background: Physical activity and structural differences in the hippocampus have been linked to educational outcome. We investigated whether a curriculum-based physical activity intervention correlates positively with children's academic achievement, psychological well-being, health-related quality of life (HRQoL), fitness, and structural…
Descriptors: Physical Activities, Physical Activity Level, Brain Hemisphere Functions, Child Development
Dahlin, Karin I. E. – Journal of Education and Learning, 2013
Working Memory (WM) has a central role in learning. It is suggested to be malleable and is considered necessary for several aspects of mathematical functioning. This study investigated whether work with an interactive computerised working memory training programme at school could affect the mathematical performance of young children. Fifty-seven…
Descriptors: Short Term Memory, Mathematics Achievement, Attention Deficit Hyperactivity Disorder, Computer Assisted Instruction
Hallgren, Mats A.; Kallmen, Hakan; Leifman, Hakan; Sjolund, Torbjorn; Andreasson, Sven – Health Education, 2009
Purpose: The purpose of this paper is to evaluate the effectiveness of the PRIME for Life risk reduction program in reducing alcohol consumption and improving knowledge and attitudes towards alcohol use in male Swedish military conscripts, aged 18 to 22 years. Design/methodology/approach: A quasi-experimental design was used in which 1,371…
Descriptors: Quasiexperimental Design, Intervention, Drinking, Risk