Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Foreign Countries | 3 |
Instructional Design | 3 |
Role Playing | 3 |
Computer Simulation | 2 |
Observation | 2 |
Simulated Environment | 2 |
Vocational Education | 2 |
Affordances | 1 |
Animation | 1 |
Armed Forces | 1 |
Artificial Intelligence | 1 |
More ▼ |
Author
Alklind Taylor, Anna-Sofia | 1 |
Backlund, Per | 1 |
Gulz, Agneta | 1 |
Haake, Magnus | 1 |
Karp, Staffan | 1 |
Niklasson, Lars | 1 |
Rantatalo, Oscar | 1 |
Sjöberg, David | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Adult Education | 1 |
Elementary Secondary Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Sweden | 3 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rantatalo, Oscar; Sjöberg, David; Karp, Staffan – Journal of Vocational Education and Training, 2019
Live simulations in which students perform the roles of future professionals or act as confederates (i.e. student actors) are important training activities in different types of vocational education. While previous research has focused on the learning of students who enact a professional, secondary roles in scenario training, such as student…
Descriptors: Simulation, Role Playing, Vocational Education, Police Education
Alklind Taylor, Anna-Sofia; Backlund, Per; Niklasson, Lars – Simulation & Gaming, 2012
Military organizations have a long history of using simulations, role-play, and games for training. This also encompasses good practices concerning how instructors utilize games and gaming behavior. Unfortunately, the work of instructors is rarely described explicitly in research relating to serious gaming. Decision makers also tend to have…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Simulation
Haake, Magnus; Gulz, Agneta – International Journal of Artificial Intelligence in Education, 2009
The paper presents a theoretical framework addressing three aspects of embodied pedagogical agents: visual static appearance, pedagogical role, and communicative style. The framework is then applied to a user study where 90 school children (aged 12-15) in a dummy multimedia program were presented with either an instructor or a learning companion…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Materials, Computer Graphics