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Sjöberg, David; Karp, Staffan; Rantatalo, Oscar – International Journal for Research in Vocational Education and Training, 2019
Context: Learning through scenario training and live simulation in vocational education is generally regarded as an effective tool for developing professional knowledge. However, previous research has largely overlooked the learning of students in secondary roles in scenario training. The objective of this study is to explore learning for students…
Descriptors: Vocational Education, Vignettes, Simulation, Police Education
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Teng, Feng – Scandinavian Journal of Educational Research, 2020
Recent research has highlighted the role of group metacognitive guidance in English writing. The present study was to examine 120 Chinese students learning English as a foreign language (EFL) participating in two different group metacognitive support methods for a college writing course--group feedback guidance (GFG) and self-explanation guidance…
Descriptors: Metacognition, English (Second Language), Foreign Countries, Writing Instruction
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Gårdebjer, Sofie; Larsson, Anette; Adawi, Tom – Journal of Education in Science, Environment and Health, 2017
This paper deals with a novel method for improving the traditional "verification" laboratory in science education. Drawing on the idea of integrated instructional units, we describe an instructional sequence which we call the Babushka concept. This concept consists of three integrated instructional units: a start-up lecture, a laboratory…
Descriptors: Science Education, Sequential Approach, Instructional Innovation, Lecture Method
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Alklind Taylor, Anna-Sofia; Backlund, Per; Niklasson, Lars – Simulation & Gaming, 2012
Military organizations have a long history of using simulations, role-play, and games for training. This also encompasses good practices concerning how instructors utilize games and gaming behavior. Unfortunately, the work of instructors is rarely described explicitly in research relating to serious gaming. Decision makers also tend to have…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Simulation
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Kock, Henrik; Ellstrom, Per-Erik – Journal of European Industrial Training, 2011
Purpose: The purpose of this paper is to increase understanding of the relationships among the workplace as a learning environment, strategies for competence development used by SMEs and learning outcomes. Specifically, there is a focus on a distinction between formal and integrated strategies for competence development, the conditions under which…
Descriptors: Training Methods, Educational Environment, Competence, Educational Strategies
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Malm, Joakim; Bryngfors, Leif; Morner, Lise-Lotte – Studies in Higher Education, 2012
Many studies have been made on the impact of supplemental instruction in supported courses, with most showing significantly better examination results for students attending supplemental instruction in comparison to those who do not. However, remarkably little attention has been devoted to following up whether the benefits of supplemental…
Descriptors: Supplementary Education, Program Effectiveness, Engineering Education, Engineering
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Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
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Grunden, Kerstin – E-Learning, 2009
A case study focusing on learning outcomes from a web-based course and integration of new knowledge into work practices at the County Administration of Sweden is analysed. The study has a process-orientated longitudinal character combining different methodological approaches. The current work situation of the workers was studied using interviews.…
Descriptors: Web Based Instruction, Foreign Countries, Evaluation Methods, Work Environment