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Jonsson, Cecilia; Lif, Susanna – Empirical Research in Vocational Education and Training, 2023
Scenario-based exercises employing figurants are frequently used in vocational education worldwide. The purpose of these exercises is to help the students develop practical knowledge and skills on their way to becoming professional practitioners. While previous research often concentrates on the exercises' design, level of realism and complexity,…
Descriptors: Vignettes, Teaching Methods, Vocational Education, Skill Development
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Larsson, Håkan; Nyberg, Gunn; Barker, Dean – European Physical Education Review, 2022
Movement learning has become a prominent issue in recent sport pedagogy research, including a particular concern about the new perspectives of movement learning. The turn towards new perspectives is partly spurred by discontent with the conventional perspectives of movement learning. The purpose of the article is to explore a journey into the…
Descriptors: Physical Activities, Movement Education, Motion, Physical Education
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Petersson, Jöran; Weldemariam, Kassahun – Scandinavian Journal of Educational Research, 2022
In preschool, numbers and shapes typically appear as separate topics. This study explores how a game, designed as a guided play activity with figurate numbers, functions in a preschool context. The guided play involved parking Lego cars in a rectangular shape, and to find out for which number of Lego cars this is possible. Thirteen preschool…
Descriptors: Preschool Education, Teacher Student Relationship, Play, Toys
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Rönnqvist, M.; Larsson, H.; Nyberg, G.; Barker, D. – Curriculum Studies in Health and Physical Education, 2019
There is a substantial body of physical education scholarship focusing on movement learning. The question of how pupils themselves make sense of movement learning has however, largely escaped attention. Answers to such a question would seem to be highly germane if educators are to engage in pupil-centered pedagogies. In light of this absence, the…
Descriptors: Physical Education, Motion, Student Centered Learning, Secondary School Students
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Nyberg, G.; Barker, D.; Larsson, H. – Physical Education and Sport Pedagogy, 2021
Background: Movement learning has been thoroughly investigated in the area of motor learning research. Although existing studies have contributed to a substantial understanding of motor learning, many have been criticized for their reliance on experimental designs where learning is decontextualized, simplified, and investigated in laboratory…
Descriptors: Movement Education, Psychomotor Skills, Learning Activities, Physical Activities
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Barker, Dean; Nyberg, Gunn; Larsson, Hakan – Journal of Teaching in Physical Education, 2020
Purpose: To describe student learning when physical education teacher and students attempted to develop movement capability. Methods: The study reports on the implementation of a 10-lesson pedagogical sequence. Data were generated using observations, interviews, and student diaries with one grade 9 class (26 students aged approximately 15 years)…
Descriptors: Movement Education, Human Body, Sequential Approach, Learning Processes
Ganter de Otero, Jan Peter – UNESCO-UNEVOC International Centre for Technical and Vocational Education and Training, 2019
The following report presents the results of the trends mapping study on innovation in technical and vocational education and training (TVET) conducted by UNESCO-UNEVOC. The study aimed to improve the understanding on innovation in TVET among the international community, as well as to map current trends and showcase different types and experiences…
Descriptors: Vocational Education, Educational Innovation, Educational Practices, Teaching Methods
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Mozelius, Peter – ICTE Journal, 2018
Game-based learning has been a rapidly expanding field in the 21th century, with research reports praising the motivational effects and learning outcomes of games. At the same time there have been doubts on the learning outcomes of even the most seriously designed learning games. The generation that today enrols for university programmes is in…
Descriptors: Educational Games, Game Based Learning, Outcomes of Education, Student Attitudes
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education