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Frank, Anders – Simulation & Gaming, 2012
A risk associated with the use of games in training and education is that players "game the game," instead of focusing on their learning goals. The term "gamer mode" is proposed to describe this attitude. A player with a gamer-mode attitude strives to achieve goals that are optimal for winning the game, but suboptimal with…
Descriptors: Foreign Countries, Student Attitudes, Educational Objectives, War
Stangvik, Gunnar – 1976
The purpose of this paper is to improve knowledge of the interaction between the learner, the teaching arrangement, and the content. For practical purposes the combination of the teaching arrangement and the content has been called the task, as these cannot successfully be treated separately in the teaching-learning process. Through analysis of…
Descriptors: Aptitude Treatment Interaction, Course Content, Educational Research, Interaction Process Analysis
Dahllof, Urban S.; Lundgren, Ulf P. – 1970
The purpose of this field study was to test a "macro-model" stemming from earlier research on ability grouping. Dependent process variables such as methods of instruction, and time for school and homework were studied as a function of grouping characteristics of the class. The main data are "macro" in the sense that they refer…
Descriptors: Ability Grouping, Academic Ability, Classroom Observation Techniques, Classroom Research