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Chen, Kate Tzu Ching – Education and Information Technologies, 2022
This study explored the potential of adopting speech-to-text recognition (STR) technology for English as a foreign language (EFL) oral training in class at the university level. An action study method was set to investigate the effects of implementing STR app tasks for EFL oral training with 27 students in one class for one semester at a…
Descriptors: Educational Technology, College Faculty, English (Second Language), Second Language Learning
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Chen, Yulin – Education and Information Technologies, 2023
This study investigated the motivation of Taiwanese undergraduate EFL students in learning English-to-Chinese translation and the intention to use a digital game-based learning app called CHEN-slate. The app, consisting of a learning zone, practice zone, and competition zone and including translation skills needed for actual translation practice,…
Descriptors: Translation, Game Based Learning, English (Second Language), Second Language Learning
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Wang, Chunying – Education and Information Technologies, 2021
Taiwanese learners find it hard to communicate with others in English in their daily lives because of living in an EFL environment. However, ICT and blended learning have recently been recognised as being beneficial to English learners who live in a non-English-speaking country due to the formation of a virtual native-like setting based on online…
Descriptors: Foreign Countries, Blended Learning, Second Language Learning, English (Second Language)
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Lantz-Andersson, Annika – Education and Information Technologies, 2018
The aim of this study is to gain insights into students' language use on social media as part of the specific linguistic activities of second language (L2) learning, including development of sociopragmatic competence. Two Facebook groups were introduced in different English-as-L2 classes that were part of an international collaborative project…
Descriptors: Language Usage, Social Media, Second Language Learning, Language Skills
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Tsai, Chia-Hui; Cheng, Ching-Hsue; Yeh, Duen-Yian; Lin, Shih-Yun – Education and Information Technologies, 2017
This study applied a quasi-experimental design to investigate the influence and predictive power of learner motivation for achievement, employing a mobile game-based English learning approach. A system called the Happy English Learning System, integrating learning material into a game-based context, was constructed and installed on mobile devices…
Descriptors: Learning Motivation, Case Studies, English (Second Language), Second Language Learning