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Chiu, Po-Sheng; Zhong, Hua-Xu; Lai, Chin-Feng – Innovations in Education and Teaching International, 2023
In recent years, flipping classrooms has become a popular topic of discussion. However, few previous studies have focused on the effect of the flow experience on programming self-efficacy. To address this gap, the present researchers developed a model that included six research hypotheses. The study applied a flipped classroom model to a…
Descriptors: Flipped Classroom, Programming, Self Efficacy, College Students
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Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
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Chu, Hui-Chun; Hwang, Gwo-Jen; Huang, Yueh-Min – Innovations in Education and Teaching International, 2010
Conventional testing systems usually give students a score as their test result, but do not show them how to improve their learning performance. Researchers have indicated that students would benefit more if individual learning guidance could be provided. However, most of the existing learning diagnosis models ignore the fact that one concept…
Descriptors: Test Results, Teaching Methods, Elementary School Students, Elementary School Teachers