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Showing 1 to 15 of 55 results Save | Export
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Di Zou; Morris Siu-Yung Jong; Xinyi Huang; Gary Cheng; Gwo-Jen Hwang; Michael Yi-Chao Jiang – Interactive Learning Environments, 2024
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the current trend of language education is towards more use of it. To examine its current status, this study systematically reviewed 31 articles on…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Second Language Instruction
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Shao-Ting Alan Hung; Wan-Ju Chen; Shu-Yun Chien – Interactive Learning Environments, 2024
English speaking has been seen as a challenge for many English as a foreign language (EFL) learners, since they have limited chances to practice English-speaking skills. Therefore, it is essential to provide learners with adequate English-speaking contexts. To address this issue, this study integrated virtual reality (VR) into English speaking…
Descriptors: English (Second Language), Business Communication, Computer Simulation, Speech Skills
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Chen, Howard Hao-Jan; Yang, Christine Ting-Yu; Lai, Kyle Kuo-Wei – Interactive Learning Environments, 2023
Recent studies on the use of Intelligent Personal Assistant (IPA) for second language (L2) learning have found that IPAs such as "Amazon's Alexa" is useful and motivating for L2 learners and that learners' language proficiency might influence their perceptions toward IPAs. However, most existing studies focused on the potentials of…
Descriptors: English (Second Language), Second Language Learning, College Students, Artificial Intelligence
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Yi-Fan Liu; Wu-Yuin Hwang; Chia-Hsuan Su – Interactive Learning Environments, 2024
Drama learning is helpful for English speaking, however, few studies provided students with opportunities to practice drama conversations individually. This study proposed a Context-Awareness Smart Learning Mechanism (CASLM) and integrated into SmartVpen that consisted of context-aware learning content, context-aware input assistance, oral…
Descriptors: Context Effect, Artificial Intelligence, Second Language Learning, English (Second Language)
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Hsiao-Ling Hsu; Howard Hao-Jan Chen; Andrew G. Todd – Interactive Learning Environments, 2023
With advances in technology, intelligent personal assistants (IPAs) have become available to assist users with a variety of tasks using voice commands. Because IPAs may induce dialogic interactions, researchers speculated that they may benefit second language learning, especially regarding pronunciation, listening and speaking skills. So far, very…
Descriptors: Foreign Countries, College Students, English (Second Language), Artificial Intelligence
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Christine Ting-Yu Yang; Shu-Li Lai; Howard Hao-Jan Chen – Interactive Learning Environments, 2024
Research has revealed the positive impact of intelligent personal assistants (IPAs) on L2 learners' oral development and learning attitude. These studies, however, focused mostly on the in-class use of IPAs, with existing research on the out-of-class use being exploratory. To fill the gap of lacking empirical investigations on IPA-based autonomous…
Descriptors: Intelligent Tutoring Systems, Second Language Learning, Influence of Technology, Personal Autonomy
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Tang, Joni Tzuchen – Interactive Learning Environments, 2023
This is a comparative study that explores preschoolers' English vocabulary acquisition in Taiwan and tries to look for a better pedagogy. After Taiwan's government announced the policy of developing a "Bilingual Nation," English is the second language in Taiwan. The reforming of English instruction is in urgent need. Under this…
Descriptors: Preschool Children, Second Language Learning, English (Second Language), Vocabulary Development
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Husni Mubarok; Chi-Jen Lin; Gwo-Jen Hwang – Interactive Learning Environments, 2024
In language learning, it is important to foster students' computational thinking and improve their skills of building arguments and dialectical structure, teamwork, and decision accuracy. This is especially so in English language courses which aim to promote students' cultural learning interest, creative thinking, and oral presentation.…
Descriptors: English (Second Language), Computer Simulation, Second Language Learning, Cooperative Learning
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Ken-Zen Chen; Yuan-Hung Lee – Interactive Learning Environments, 2024
The purpose of this study was to explore native-language teachers' efforts in technology-rich classrooms. The advancement of classroom technology and educational policies in Taiwan prompted native-language teachers to leverage technology that improved learning and instruction in native languages. Fifteen senior teachers participated in in-depth…
Descriptors: Native Speakers, Language Teachers, Teacher Effectiveness, Technology Uses in Education
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Kao, Yu-Ting; Kuo, Hung-Chih – Interactive Learning Environments, 2023
This study implemented the principles of dynamic assessment (DA) with computer technology, iSpring Quiz Maker, to (1) identify the English listening difficulties of 172 L2 English learners; (2) diagnose their individual learning needs, and (3) promote their future potential abilities. Upon evaluating the participating junior high school students'…
Descriptors: Listening Comprehension Tests, English (Second Language), Second Language Learning, Second Language Instruction
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Chen, Hao-Jan Howard; Hsu, Hsiao-Ling; Chen, Zhi-Hong – Interactive Learning Environments, 2023
Vocabulary learning is vital for second language development, and the use of technology has greatly changed how second language vocabulary can be acquired. Some adventure video games were found to be beneficial for vocabulary learning. These games offer engaging plots, rich input, and immersive learning context. Despite these advantages, many…
Descriptors: Captions, Game Based Learning, Vocabulary Development, Second Language Learning
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Sherry Y. Chen; Chia-Yi Tseng; Chao-Yang Cheng – Interactive Learning Environments, 2023
This study proposed a three-tier test to help students learn English grammar. To reduce students' anxiety, game-based learning was incorporated into the three-tier test, where personalization was also implemented to accommodate students' different needs. More specifically, we developed a Personalized Entertaining Three-Tier Test (PET3), which…
Descriptors: English (Second Language), Language Tests, Grammar, Game Based Learning
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Hsu, Mei-Hua; Chen, Pei-Shih; Yu, Chi-Shun – Interactive Learning Environments, 2023
Many learners of English as a foreign language often feel that learning spoken English is frustrating and quite difficult, especially when they have to talk to English-speaking foreigners. In general, because they are unfamiliar with the spoken mode of English and are worried about making grammatical errors, they often feel very scared to speak…
Descriptors: Task Analysis, Artificial Intelligence, Computer Software, English (Second Language)
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Hui-Chin Yeh; Leechin Heng – Interactive Learning Environments, 2023
Underpinned by [Bhabha, H. K. (2004). The location of culture (2nd ed). Routledge.] conceptualizations of the "third space," this study is a qualitative exploration of an attempt to create an intervening telecollaborative "third space" for English as a Foreign Language (EFL) learners in a Taiwan university. Students were…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Learning
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Ting-Chia Hsu; Ching Chang; Tien-Hsiu Jen – Interactive Learning Environments, 2024
Young learners' vocabulary learning needs interaction with language input when they are engaged in an activity. Given that AI-supported image recognition technologies offer hands-on learning in authentic contexts, and that self-regulated learning (SRL) enables learners to monitor and evaluate their learning when interacting with multi-sensory…
Descriptors: Metacognition, Multisensory Learning, Vocabulary Development, Learning Strategies
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