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Shih, Meilun; Liang, Jyh-Chong; Tsai, Chin-Chung – Interactive Learning Environments, 2019
The flipped classroom has gained a great deal of attention in educational research and practice in recent years. The purposes of this study are to understand the relationship between students' online self-regulated learning (SRL) and their perceptions of learning in a flipped classrooms (FC), to identify possible mediators in this relationship,…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Hong, Jon-Chao; Hwang, Ming-Yueh; Liu, Yeu-Ting; Lin, Pei-Hsin; Chen, Yi-Ling – Interactive Learning Environments, 2016
Educational games can be viewed in two ways, "learning to play" or "playing to learn." The Chinese Idiom String Up Game was specifically designed to examine the effect of "learning to play" on the interrelatedness of players' gameplay interest, competitive anxiety, and perceived utility of pre-game learning (PUPGL).…
Descriptors: Educational Games, Prediction, Anxiety, Competition
Hung, Shao-Ting Alan; Huang, Heng-Tsung Danny – Interactive Learning Environments, 2016
The study investigated the usefulness of blogs in evaluating English-as-a-Foreign-Language learners' oral performance and explored their reactions toward using blogs as a learning and assessment tool for English-speaking performance. Fifty-one college students participated in a semester-long blog project, and each uploaded five audio entries to…
Descriptors: Electronic Publishing, English (Second Language), Language Skills, College Students