Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Elementary School Students | 2 |
Foreign Countries | 2 |
Grade 6 | 2 |
Personality Traits | 2 |
Scientific Concepts | 2 |
Student Attitudes | 2 |
Attention | 1 |
Computer Games | 1 |
Computer Simulation | 1 |
Difficulty Level | 1 |
Early Adolescents | 1 |
More ▼ |
Source
Journal of Educational… | 2 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Elementary Education | 2 |
Grade 6 | 2 |
Intermediate Grades | 2 |
Middle Schools | 2 |
Grade 5 | 1 |
Audience
Location
Taiwan | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hsing-Ying Tu; Silvia Wen-Yu Lee – Journal of Educational Computing Research, 2025
Learning in a virtual environment has been found to foster students' affective responses, indicating the importance of exploring the factors which affect students' learning when engaged in a virtual game. This study aimed to explore the relationships among students' epistemic curiosity, situational interest, and learning engagement in an…
Descriptors: Personality Traits, Student Interests, Learner Engagement, Computer Simulation
Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2020
As game-based learning continues to draw attention, students' perceptions toward classroom activities are vital in influencing the quality of learning. This study used the social cognitive theory to show the perception traits of learning and playing in game-based environments and for students to identify their self-efficacy toward game-based…
Descriptors: Game Based Learning, Self Efficacy, Student Attitudes, Personality Traits