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Lin, Chien-Liang – Journal of Science Education and Technology, 2018
This study sought to develop a self-report instrument to be used in the assessment of the project competences of college students engaged in online project-based learning. Three scales of the KIPSSE instrument developed for this study, namely, the knowledge integration, project skills, and self-efficacy scales, were based on related theories and…
Descriptors: College Students, Online Courses, Student Projects, Active Learning
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Wu, Chen-Fong – Turkish Online Journal of Educational Technology - TOJET, 2014
Since 2011, universities in Taiwan have being pursuing a new direction in education--embedding citizenship in professional courses to help students achieve professional competencies and modern citizenship competency. By applying both quantitative research and case analysis, the study presents 2 conclusions. First, student ethical literacy reached…
Descriptors: Foreign Countries, Teaching Methods, College Instruction, Case Studies
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Wu, Wen-chi Vivian; Yen, Ling Ling; Marek, Michael – Educational Technology & Society, 2011
Teachers of English as a Foreign Language (EFL) in Taiwan often use an outdated lecture-memorization methodology resulting in low motivation, confidence, and ability on the part of students. Innovative educators are exploring use of technology, such as videoconferences with native speakers, to enrich the classroom; however few guidelines have been…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, College Students
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games