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Wang, Hsiu-Feng; Shiu, Shin-Lan – International Association for Development of the Information Society, 2022
This study employed a single factor experiment to investigate how different voices from a social robot affect the learning outcomes and motivation of 46 children. The learning motivation for the participants was measured using the ARCS questionnaire, which tested for four subcategories: attention, relevance, confidence, and satisfaction. The…
Descriptors: Robotics, Outcomes of Education, Learning Processes, Student Motivation
Hsu, Liwei; Chen, Yen-Jung – International Journal of Adult Education and Technology, 2021
This study investigates neural activities of hospitality students when they are in practical and theoretical classes. This study involved 33 freshmen in a hospitality program, who underwent 420 minutes of brainwave data collection using an electroencephalographic (EEG) headset; 831,600 brainwave data points were gathered in seconds. The results…
Descriptors: Hospitality Occupations, College Freshmen, Brain Hemisphere Functions, Outcomes of Education
Hua, Tzu-Ling – Latin American Journal of Content and Language Integrated Learning, 2019
English-medium instruction (EMI) has become a global education phenomenon in recent decades, especially in higher education. However, its implementation is still facing criticism. On the one hand, learners are welcoming the envisaged benefits of preparing them with professional content knowledge and English language proficiency to compete in the…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Language of Instruction
Chen, Zhi-Hong; Wang, Sheng-Chun – Educational Technology & Society, 2018
Educational agents (including animal companions) are a kind of interface agent, which is a significant component in educational systems, and has great impacts on student learning. However, with the development of emerging technologies (e.g., tangible technology), few studies have yet investigated how tangible technology can be used to combine with…
Descriptors: Animals, Man Machine Systems, Learning Processes, Attention
Teng, Chin-Hung; Chen, Jr-Yi; Chen, Zhi-Hong – Journal of Educational Computing Research, 2018
Although the learning of programming language is critical in science and technology education, it might be difficult for some students, especially novices. One possible reason might be the fact that programming language, especially for three-dimensional (3D) applications, is too complex and abstract for these students to understand. Programming…
Descriptors: Computer Simulation, Simulated Environment, Programming, Computer Science Education
Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Interactive Learning Environments, 2016
Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the relationships among elementary school students' flow experience and learning performances. We also…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Learning Processes