Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Author
Chao, Rih-Chang | 1 |
Hao, Kuang-Chung | 1 |
Huang, Sin-Bao Paul | 1 |
Jheng, Shun-Cian | 1 |
Lan, Yu-Ju | 1 |
Lee, Lai-Chung | 1 |
Lin, Yen-Ting R. | 1 |
Shih, Ju-Ling | 1 |
Tsai, Ya-Hsun | 1 |
Tseng, Jia-Jiun | 1 |
Tseng, Jun-Jie | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Tests/Questionnaires | 2 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Elementary Education | 1 |
Grade 5 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Audience
Location
Taiwan | 4 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Wu, Yi-Ju Ariel; Lan, Yu-Ju; Huang, Sin-Bao Paul; Lin, Yen-Ting R. – Educational Technology & Society, 2019
This study explores the effects of how collaborating in a virtual world (VW) enhanced learners' healthcare professional-patient communicative skills, including physician-patient and inter-professional communication in medical discourse. Through a quasi-experimental design case study, 47 Taiwanese Freshman English students from a College of…
Descriptors: Computer Simulation, Communication Skills, Interpersonal Communication, Medical Students
Shih, Ju-Ling; Jheng, Shun-Cian; Tseng, Jia-Jiun – Interactive Learning Environments, 2015
This research attempted to create the historical context of Southern Taiwan in the late nineteenth century based on the martial art novel "Xiao-Mao" (Pussy) by designing a role-play digital game "Taiwan Epic Game" about the war time; in which, Taiwanese history, geography, and culture are presented in an innovative way with…
Descriptors: Foreign Countries, Simulated Environment, Educational Games, History Instruction
Tseng, Jun-Jie; Tsai, Ya-Hsun; Chao, Rih-Chang – Australasian Journal of Educational Technology, 2013
Three-dimensional (3-D) multi-user virtual environments (3-D MUVEs) have been used to provide language learners with realistic scenarios in which verbal and non-verbal interactions are simulated. However, little is known of the underlying factors that shape interaction in avatar-based virtual worlds. This study examined the perceptions of 38…
Descriptors: Computer Simulation, Second Language Instruction, Chinese, Second Language Learning