Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 10 |
Descriptor
Source
Author
Chen, Nian-Shing | 2 |
Annetta, Len | 1 |
Chen, Hsiang-Ping | 1 |
Cheng, Ching-Hsue | 1 |
Cheng, I-Ling | 1 |
Cheng, Ya-Wen | 1 |
Chiou, Guey-Fa | 1 |
Fu-Hsing Tsai | 1 |
Hsia, Yen-Teh | 1 |
Hsiao, Kuei-Fang | 1 |
Hsu, Wen-Lian | 1 |
More ▼ |
Publication Type
Journal Articles | 9 |
Reports - Research | 7 |
Collected Works - Proceedings | 3 |
Reports - Descriptive | 1 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 6 |
Postsecondary Education | 6 |
Elementary Secondary Education | 5 |
Higher Education | 5 |
Secondary Education | 4 |
Grade 6 | 3 |
Grade 7 | 2 |
High Schools | 2 |
Intermediate Grades | 2 |
Middle Schools | 2 |
Grade 4 | 1 |
More ▼ |
Audience
Location
Taiwan | 12 |
Australia | 3 |
Cyprus | 2 |
Israel | 2 |
South Africa | 2 |
United States | 2 |
Belgium | 1 |
Brazil | 1 |
Canada | 1 |
Czech Republic | 1 |
France | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Computer Attitude Scale | 1 |
What Works Clearinghouse Rating
Fu-Hsing Tsai – SAGE Open, 2023
The cultivation of computational thinking and programing education have gained prominence in K-12 education worldwide. Primary school teachers should be proficient in visual programing and using microcontrollers to teach programing courses. To cope with these trends, a learning activity was developed and implemented in Taiwan's primary teacher…
Descriptors: Preservice Teachers, Teacher Education Programs, Programming, Computer Science Education
Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
Liu, Tsung-Yu – Interactive Learning Environments, 2016
This study investigates how educational games impact on students' academic performance and multimedia flow experiences in a computer science course. A curriculum consists of five basic learning units, that is, the stack, queue, sort, tree traversal, and binary search tree, was conducted for 110 university students during one semester. Two groups…
Descriptors: Educational Games, Computer Simulation, Computer Software, Computer Science Education
Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology
Su,Chung-Ho; Cheng, Ching-Hsue – Turkish Online Journal of Educational Technology - TOJET, 2013
The advancement of game-based learning has encouraged many related studies, such that students could better learn curriculum by 3-dimension virtual reality. To enhance software engineering learning, this paper develops a 3D game-based learning system to assist teaching and assess the students' motivation, satisfaction and learning achievement. A…
Descriptors: Educational Games, Computer Software, Computer Uses in Education, Educational Technology
Chen, Hsiang-Ping; Lien, Chi-Jui; Annetta, Len; Lu, Yu-Ling – Educational Technology & Society, 2010
This study develops an educational computer game, FORmosaHope (FH), to explore the influences that an educational computer game might have on children's cultural identities. FH is a role-playing game, in which children can actively explore a mini-world to learn about science, technology, and society. One hundred and thirty sixth-graders, about…
Descriptors: Experimental Groups, Control Groups, Quasiexperimental Design, Educational Games
Hsiao, Kuei-Fang; Chen, Nian-Shing; Huang, Shih-Yu – Interactive Learning Environments, 2012
Because of a shortage of physical exercise, concerns about adolescents have recently been raised in Taiwan. In educational environments where student exercise has been limited by scheduling constraints and the lack of physical exercise has become a vital problem, "learning while exercising" may be part of a possible solution. This study…
Descriptors: Foreign Countries, Exercise, Science Achievement, Computer Assisted Instruction
Kommers, Piet, Ed.; Issa, Tomayess, Ed.; Sharef, Nurfadhlina Mohd, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the International Conference on Educational Technologies 2013 (ICEduTech 2013), which has been organised by the International Association for Development of the Information Society and co-organised by the Faculty of Computer Science & Information Technology, Universiti Putra Malaysia, Kuala Lumpur,…
Descriptors: Conference Papers, Educational Technology, Technology Uses in Education, Web Sites
Lu, Chun-Hung; Wu, Chia-Wei; Wu, Shih-Hung; Chiou, Guey-Fa; Hsu, Wen-Lian – Educational Technology & Society, 2005
This paper presents a new model for simulating procedural knowledge in the problem solving process with our ontological system, InfoMap. The method divides procedural knowledge into two parts: process control and action performer. By adopting InfoMap, we hope to help teachers construct curricula (declarative knowledge) and teaching strategies by…
Descriptors: Problem Solving, Teaching Methods, Models, Educational Games
Yu, Fu-Yun – Journal of Educational Computing Research, 2003
Since past studies showing that competition has negative effects on group process were primarily conducted in traditional classrooms involving face-to-face situations, this study extends past research by investigating whether the negative effects associated with face-to-face team competition can be mitigated with the support of networking…
Descriptors: Student Attitudes, Proximity, Educational Strategies, Data Analysis
Woo, Jeong-Ho, Ed.; Lew, Hee-Chan, Ed.; Park, Kyo-Sik Park, Ed.; Seo, Dong-Yeop, Ed. – International Group for the Psychology of Mathematics Education, 2007
This second volume of the 31st annual proceedings of the International Group for the Psychology of Mathematics Education conference presents research reports for author surnames beginning Alc- through Hal-. Reports include: (1) How Do Your Students Think about Proof? A DVD Resource for Mathematicians (Lara Alcock); (2) Teachers' Conceptions of…
Descriptors: Secondary School Mathematics, Preservice Teachers, Mathematics Education, Teacher Effectiveness
Novotna, Jarmila, Ed.; Moraova, Hana, Ed.; Kratka, Magdalena, Ed.; Stehlikova, Nad'a, Ed. – International Group for the Psychology of Mathematics Education, 2006
This document contains the second volume of the proceedings of the 30th Annual Conference of the International Group for the Psychology of Mathematics Education. Conference presentations are centered around the theme "Mathematics at the Centre." This volume features 60 research reports by presenters with last names beginning between Abr…
Descriptors: Program Effectiveness, Foreign Countries, Middle Schools, Textbooks