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Cheng, Yung-hsun; Chen, Yu-chi – South African Journal of Education, 2018
The purpose of this study is to explore the classroom management effectiveness enhancement by using social networking apps through electronic devices such as smartphones, tablet computers, and personal computers, as well as the role of parental involvement. Quantitative research was conducted, and the Structural Equation Modelling (SEM)…
Descriptors: Social Networks, Computer Software, Classroom Techniques, Telecommunications
Hong, Jon-Chao; Hwang, Ming-Yueh; Chen, Yu-Ju; Lin, Pei-Hsin; Huang, Yao-Tien; Cheng, Hao-Yueh; Lee, Chih-Chin – Computers & Education, 2013
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of "learning for playing" (i.e., players who want to win will study more), the digital archaeology game contest…
Descriptors: Computer Games, Archaeology, High School Students, Intention
Wen, Jia-Rong; Cheng, Kuo-Ming; Chen, Chia-Pin; Hsieh, Yi-Hsun – Turkish Online Journal of Educational Technology - TOJET, 2014
English teaching in elementary and junior high schools in Taiwan has been criticized for years as being restricted in classroom learning and not being expanded out of the classrooms and combined with real situations so that students are not really prepared to successfully use English outside of school therefore, the computer supported …
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Junior High School Students
Lo, Hung-Jen; Fu, Gwo-Liang; Chuang, Kuei-Chih – Turkish Online Journal of Educational Technology - TOJET, 2013
The purpose of study was to understand the correlation between the needs of the learning effect on instructional website for the vocational high school students. Our research applied the statistic methods of product-moment correlation, stepwise regression, and structural equation method to analyze the questionnaire with the sample size of 377…
Descriptors: Correlation, Web Sites, Vocational Schools, High School Students
Hsiao, Hsi-Chi; Tu, Ya-Ling; Chung, Hsin-Nan – Turkish Online Journal of Educational Technology - TOJET, 2012
This study investigated the function of social supports and computer self-efficacy in predicting high school students' perceived effect of computer use. The study was survey method to collect data. The questionnaires were distributed to the high school students in Taiwan. 620 questionnaires were distributed and 525 questionnaires were gathered…
Descriptors: Computer Literacy, Computer Uses in Education, Self Efficacy, High School Students
Yeh, C. Rosa; Tao, Yu-Hui – Australasian Journal of Educational Technology, 2012
The use of personal response systems (PRS) in classrooms is gaining popularity in the higher education institutes of Taiwan. However, past research rarely adopts theories from the information system domains, and their focus was primarily on the UK and US context. Therefore, this study adopted a theory-based approach to explore the perceptions of…
Descriptors: Foreign Countries, Information Systems, College Students, Theories
Wu, Wen-chi Vivian; Yen, Ling Ling; Marek, Michael – Educational Technology & Society, 2011
Teachers of English as a Foreign Language (EFL) in Taiwan often use an outdated lecture-memorization methodology resulting in low motivation, confidence, and ability on the part of students. Innovative educators are exploring use of technology, such as videoconferences with native speakers, to enrich the classroom; however few guidelines have been…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, College Students
Tao, Yu-Hui; Cheng, Chieh-Jen; Sun, Szu-Yuan – Educational Technology & Society, 2012
The higher education system in Taiwan has increasingly adopted business simulation games (BSGs) in recent years. Previous BSG benefit research has shifted focus from learning performance to motivation due to mixed results. One recent study empirically investigated student perceptions on the continued use of BSGs; however, the counterpart of higher…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
Wu, Weishen; Chang, Huey-Por; Guo, Chorng-Jee – Journal of Computers in Mathematics and Science Teaching, 2008
Building upon three theoretical paradigms (technology acceptance model, social cognitive theory, and task-technology fit), the present study aims to investigate the relationship among intrinsic and extrinsic factors influencing science teachers' intentions toward teaching with information technology (IT). A sample of 226 middle school science…
Descriptors: Structural Equation Models, Self Efficacy, Technology Integration, Information Technology
Liang, Jyh-Chong; Tsai, Chin-Chung – Educational Technology & Society, 2008
This study was conducted to explore the relationship between Internet self-efficacy and preferences toward constructivist Internet-based learning environments. The sample included 365 college students in Taiwan who all majored in early childhood care and pre-school education. Some of them were preservice pre-school teachers (n=185), and the rest…
Descriptors: Constructivism (Learning), Self Efficacy, Foreign Countries, Internet
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2007
For the thirtieth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the National AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Research and Development, Instructional Design, Educational Technology, Communications