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Sun, Yu-Chih – Reading Matrix: An International Online Journal, 2016
Extensive reading for second language learners have been widely documented over the past few decades. However, few studies, if any, have used a corpus analysis approach to analyze the vocabulary coverage within a single-author story series, its repetition of vocabulary, and the incidental and intentional vocabulary learning opportunities therein.…
Descriptors: Vocabulary, Word Lists, Secondary School Curriculum, Textbook Content
Kuo, Yu-Chen; Chu, Hui-Chun; Huang, Chi-Hao – Educational Technology & Society, 2015
Learning English is an important and challenging task for English as Foreign Language (EFL) students. Educators had indicated that, without proper learning support, most EFL students might feel frustrated while learning English, which could significantly affect their learning performance. In the past research, learning usually utilized grouping,…
Descriptors: Cognitive Style, Cooperative Learning, Teaching Methods, English (Second Language)
Yeh, Ting-Kuang; Tseng, Kuan-Yun; Cho, Chung-Wen; Barufaldi, James P.; Lin, Mei-Shin; Chang, Chun-Yen – International Journal of Science Education, 2012
The aim of this study was to develop an animation-based curriculum and to evaluate the effectiveness of animation-based instruction; the report involved the assessment of prior knowledge and the appropriate feedback approach, for the purpose of reducing perceived cognitive load and improving learning. The curriculum was comprised of five subunits…
Descriptors: Prior Learning, Animation, Feedback (Response), Structured Interviews
Tsai, Fu-Hsing; Yu, Kuang-Chao; Hsiao, Hsien-Sheng – Educational Technology & Society, 2012
This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore the factors influencing the effectiveness of students' knowledge acquisition in digital game-based learning (DGBL). This study followed Miles and…
Descriptors: Foreign Countries, Educational Games, Computer Games, Outcomes of Education