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Huang, Wenyeh; Ho, Jonathan C. – Interactive Learning Environments, 2018
Considering a company's limited time and resources, an effective training method that improves employees' ability to make ethical decision is needed. Based on social cognitive theory, this study proposes that employing games in an ethics training program can help improve moral reasoning through actively engaging learners. The experimental design…
Descriptors: College Students, Moral Values, Thinking Skills, Learning Strategies
Sung, Han-Yu; Hwang, Gwo-Jen; Wu, Po-Han; Lin, Dai-Qi – Interactive Learning Environments, 2018
Facilitating students' deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry approach is proposed for developing a 3D experiential game to cope with this problem. To evaluate the impacts of the game on students' science learning…
Descriptors: Foreign Countries, Elementary School Students, Learning Strategies, Elementary School Science
Yang, Kai-Hsiang; Chu, Hui-Chun; Chiang, Li-Yu – Educational Technology & Society, 2018
Game-based learning (GBL) has been proven to be an attractive learning model by many studies; however, scholars have pointed out that the effectiveness of game-based learning could be limited if proper learning strategies are not incorporated. Prompting is a strategy that plays the important role of providing hints and guidance in interactive…
Descriptors: Educational Games, Grade 2, Elementary School Students, Elementary School Mathematics
Tsai, Chia-Wen; Shen, Pei-Di; Chiang, I-Chun; Chen, Wen-Yu; Chen, Yi-Fen – Interactive Learning Environments, 2018
The application of online learning and educational technologies in higher education has changed teaching methods, the channels of delivering learning materials, and modes of communication between teachers and students. This study is aimed to improve learning effects and investigate, via quasi-experiments, the effects of web-mediated…
Descriptors: Foreign Countries, Undergraduate Students, Web Based Instruction, Cooperative Learning
Sun, Jerry Chih-Yuan; Hsieh, Pei-Hsun – Educational Technology & Society, 2018
This study combined the gamification element and an interactive response system (IRS) in the development of a gamified IRS, and examined its effects on the intrinsic and extrinsic motivation, engagement, and attention of junior high school students when learning English. The quasi-experimental research method comprised the scales for measuring…
Descriptors: Educational Games, Audience Response Systems, Learning Motivation, Learner Engagement
Chou, Mu-Hsuan – International Journal of Listening, 2017
In second (L2) or foreign language (FL) learning, learning strategies help learners perform tasks, solve specific problems, and compensate for learning deficits. Of the strategy types, metacognitive strategies manage and regulate the construction of L2 or FL knowledge. Although learning strategies are frequently taught via teacher demonstration,…
Descriptors: Metacognition, Listening Comprehension, Learning Strategies, Second Language Learning
Wang, Wen-Yen; Huang, Yueh-Min – Journal of Educational Computing Research, 2017
English is one of the most important second languages in nonnative English-speaking countries, where learning English usually begins in primary school. To this end, vocabulary learning is regarded as the most fundamental and crucial stage in developing the student's English language capability. While some studies have explored strategies of…
Descriptors: Vocabulary Development, English (Second Language), Elementary School Students, Syllables
Yang, Der-Ching; Huang, Ke-Lun – Journal of Educational Research, 2014
The authors compared the mental computation performance and mental strategies used by an experimental Grade 2 class and a control Grade 2 class before and after instructional intervention. Results indicate that students in the experimental group had better performance on mental computation. The use of mental strategies (counting, separation,…
Descriptors: Foreign Countries, Mental Computation, Grade 2, Intervention
Chang, Wan-Chen; Ku, Yu-Min – Journal of Educational Research, 2015
The authors investigated the effects of a 5-week note-taking skills instructional program on note-taking and reading comprehension performance of elementary students. The participants included 349 fourth-grade students from 2 elementary schools in Taiwan. The Note-Taking Instruction group received approximately 40 min of note-taking skills…
Descriptors: Notetaking, Elementary School Students, Skill Development, Reading Comprehension
Tsai, Hung-Hsu; Lai, Yen-Shou; Lo, Shih-Che; Yu, Pao-Ta – Educational Technology & Society, 2015
The paper investigates the impact of learning effects on the study of life-like multimedia materials (LMMs) which are produced by the LMM tool. Teachers can readily utilize the tool to make the LMMs for their instructions in traditional classrooms. When students study the LMMs out of class, they can realistically recall teacher's teaching…
Descriptors: Multimedia Materials, Multimedia Instruction, Quasiexperimental Design, Teaching Methods
Jou, Min; Lin, Yen-Ting; Wu, Din-Wu – Interactive Learning Environments, 2016
With the development of information technology and popularization of web applications, students nowadays have grown used to skimming through information provided through the Internet. This reading habit led them to be incapable of analyzing or integrating information they have received. Hence, knowledge management and critical thinking (CT) have,…
Descriptors: Blended Learning, Critical Thinking, Educational Environment, Teaching Methods
Chung, Pansy; Yeh, Ron Chuen; Chen, Yi-Cheng – International Journal of Technology and Design Education, 2016
In order to respond to the ever-changing global economic environment, the technological and vocational education system in Taiwan needs to be dramatically reformed to the changing needs of the domestic industrial structure. Integrating practical talents with practical industrial experiences and competences can help avoid discrepancy and close the…
Descriptors: Problem Based Learning, Learning Strategies, Vocational Education, Technology Education
Chen, Ping-Ju – Computer Assisted Language Learning, 2016
The documentation of the benefits of blog use in foreign language education has proliferated since 2006. In the field of blogging to write, most studies focus on learners' linguistic performance and perceptions. To provide an analysis of learners' writing performance by using blogs, in addition to the often-researched areas, this study examines…
Descriptors: Foreign Countries, Metalinguistics, College Students, Science Education
Chang, Mei-Mei; Lin, Mei-Chen – Australasian Journal of Educational Technology, 2013
In this meta-analysis study, a total of thirty-one studies related to strategy use of students in Taiwan in a web-based English context were identified, collected, and analysed. Three criteria for selecting the appropriate studies are (a) they must have applied web-based instruction; (b) they must be related to English learning; and (c) they had…
Descriptors: Meta Analysis, Educational Technology, Foreign Countries, Literature Reviews
Tsai, Yea-Ru; Talley, Paul C. – Computer Assisted Language Learning, 2014
This paper reports on the effect of a Moodle-supported strategy instruction on both reading comprehension and strategy use among EFL (English as a Foreign Language) students. Specific reading strategy training was first integrated into a Moodle system, which included reading exercises on problem identification, monitoring comprehension,…
Descriptors: Management Systems, English (Second Language), Second Language Learning, Second Language Instruction
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