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Tsai, Meng-Jung; Wang, Ching-Yeh – Journal of Educational Computing Research, 2021
To explore the role of design thinking in contemporary computer literacy education, this study aimed to examine the relationship between young students' design thinking disposition and their computer programming self-efficacy. To assess students' design thinking disposition, this study developed the Design Thinking Disposition Scale (DTDS) with a…
Descriptors: Design, Thinking Skills, Computer Science Education, Computer Literacy
Hsiao, Wei-Ting; Wu, Ming-Chang; Lee, Chang-Franw; Chang, Wen-Lung – EURASIA Journal of Mathematics, Science and Technology Education, 2019
The objective of this study was to determine the relationship among some intrapersonal factors including individual professional competency, interdisplinary ability, social skills, and team cohesion. Results showed that each of these factors could influence the innovation competency of students enrolled in design programs. To scrutinize effects of…
Descriptors: Innovation, Student Attitudes, Design, Correlation
Fan, Szu-Chun; Yu, Kuang-Chao – International Journal of Technology and Design Education, 2017
STEM-oriented engineering design practice has become recognized increasingly by technology education professionals in Taiwan. This study sought to examine the effectiveness of the application of an integrative STEM approach within engineering design practices in high school technology education in Taiwan. A quasi-experimental study was conducted…
Descriptors: Foreign Countries, STEM Education, Integrated Curriculum, Educational Benefits
Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Chang, Y. – Journal of Computer Assisted Learning, 2014
Students' creativity is an important focus globally and is interrelated with students' spatial abilities. Additionally, three-dimensional computer-assisted drawing (3D-CAD) overcomes barriers to spatial expression during the creative design process. Does 3D-CAD affect students' creative abilities? The purpose of this study was to explore the…
Descriptors: Computer Assisted Design, Spatial Ability, Creativity, High School Students
Wang, Chia-Yu – International Journal of Science Education, 2015
This study investigated the effects of scaffolds as cognitive prompts and as metacognitive evaluation on seventh-grade students' growth of content knowledge and construction of scientific explanations in five inquiry-based biology activities. Students' scores on multiple-choice pretest and posttest and worksheets for five inquiry-based activities…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Metacognition, Science Instruction
Liu, Hsu Kuan – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Delivering knowledge and economic information through the Internet has been so popular that a lot of countries make major information technology construction plans to enhance competitiveness. In this case, sharing educational resources and narrowing the rural-urban education divide with computer networks have become a common trend globally.…
Descriptors: Electronic Learning, College Students, Learning Strategies, Student Motivation
Sun, Chuen-Tsai; Wang, Dai-Yi; Chang, Yu-Yeh – Educational Technology & Society, 2013
Computer simulation users can freely control operational factors and simulation results, repeat processes, make changes, and learn from simulation environment feedback. The focus of this paper is on simulation-based design tools and their effects on student learning processes in a group of 101 Taiwanese senior high school students. Participants…
Descriptors: Foreign Countries, High School Freshmen, Cognitive Style, Design
Wu, Yun-Wu; Lin, Yu-An; Wen, Ming-Hui; Perng, Yeng-Hong; Hsu, I-Ting – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The major purpose of this study is to develop an architectural design knowledge management learning system with corresponding learning activities to help the students have meaningful learning and improve their design capability in their learning process. Firstly, the system can help the students to obtain and share useful knowledge. Secondly,…
Descriptors: Building Design, Knowledge Management, Foreign Countries, Integrated Learning Systems
Pan, Yu-Jen; Kao, Jui-Chung; Yu, Te-Cheng – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The goal of this study is to conduct further research and discussion on applying the internet on marine education, utilizing existing technologies such as cloud service, social network, data collection analysis, etc. to construct a marine environment education information system. The content to be explored includes marine education information…
Descriptors: Information Systems, Marine Education, Web Based Instruction, Internet
Chang, Chi-Cheng; Peng, Li-Pei; Lin, Ju-Sen; Liang, Chaoyun – Innovations in Education and Teaching International, 2015
In this study, design majors were analysed to examine how diverse personality traits interact and influence student creativity. The study participants comprised 476 design majors. The results indicated that openness predicted the originality of creativity, whereas openness, conscientiousness and agreeableness predicted the usefulness of…
Descriptors: Creativity, Design, Majors (Students), Personality Traits
Huang, Li-Chi; Ma, Wei-Fen; Li, Tsai-Chung; Liang, Yia-Wun; Tsai, Li-Yun; Chang, Fy-Uan – Health Education Research, 2015
Falls are known to be one of the most common in patient adverse events. A high incidence of falls was reported on patients with cancer. The purpose of this study was to explore the effect of a participatory program on patient's knowledge and self-efficacy of fall prevention and fall incidence in an oncology ward. In this quasi-experimental study,…
Descriptors: Program Effectiveness, Cancer, Oncology, Injuries
Lin, Shyh-ming – Environmental Education Research, 2016
This study applied environmental behavioural theories to develop a personal carbon footprint management system and used persuasive technology to implement it. The system serves as an educational system to improve the determinants of students' low-carbon behaviours, to promote low-carbon concepts and to facilitate their carbon management. To assess…
Descriptors: Sustainable Development, Conservation (Environment), Ecology, Natural Resources
Cheng, Ya-Yun; Chien, Chin-Chen; Wang, Shiow-Jen – Journal of Curriculum and Teaching, 2016
This study employs the Torrance Tests of Creative Thinking to investigate the effects of accounting and business curriculums on students' verbal and figurative creativity via the Solomon four-group design. The subjects are accounting and business administration students in Taiwan, where these two curriculums are similar to their counterparts in…
Descriptors: Foreign Countries, Undergraduate Students, Accounting, Business Administration Education
Chen, Sherry Y.; Yeh, Chia-Chi – Educational Technology & Society, 2017
Various hints have been proposed to scaffold students. Such hints can be broadly divided into direct hints and indirect hints. On the other hand, individual differences existed among learners. In particular, cognitive styles greatly affect student learning. However, there is a lack of studies to investigate how cognitive styles affect students'…
Descriptors: Cognitive Style, Language Usage, English for Academic Purposes, English (Second Language)